Leonele
Basic Character Information
STR 50 AGI 80
HP 40 DEX 80
INT 40 SEN 50
Total stat points: 340
Starting Level: 100
A Vespanolan Elite officer who currently works in Viron. Hes a popular guy on the island. He has mastered military science, and is an expert in squad battle.
Leonele Card
A Card for [Leonele], the Elite Officer in Viron. Select [Create a Character] in [Barrack] to add him to your Family.
Starting Equipment
Crecemento Coat,
Crecemento Rifle
Character Buff
[HP Absorbation] Level 1
Leadership
Leads squad members skillfully to win the battle.
Applies to squad members within 12m
Casting Time: 0 sec.
Cool down: 30 sec.
Duration: 1.43 sec.
SP: 300
Ancient Star Orb × 5
Squad Buff Point: 4
Level 1
Duration : 300 sec
Cancel abnormal status of Squad members occurred by [Fear], [Panic], [Confusion], [Sleep], [Deep Sleep]
Level 10
Duration : 300 sec
ATK SPD +5%
ATK +3%
Critical +2
Accuracy +2
Cancel abnormal status of Squad members occurred by [Fear], [Panic], [Confusion], [Sleep], [Deep Sleep]
Level 11
Duration : 300 sec
ATK SPD +5%
ATK +3%
Critical +2
Accuracy +2
Physical and Magical Penetration +2
Cancel abnormal status of Squad members occurred by [Fear], [Panic], [Confusion], [Sleep], [Deep Sleep]
Level 12
Duration : 300 sec
ATK SPD +6%
ATK +4%
Critical +3
Accuracy +2
Physical and Magical Penetration +4
Cancel abnormal status of Squad members occurred by [Fear], [Panic], [Confusion], [Sleep], [Deep Sleep]
Level 13
Duration : 300 sec
ATK SPD +6%
ATK +4%
Critical +3
Accuracy +2
Physical and Magical Penetration +6
Cancel abnormal status of Squad members occurred by [Fear], [Panic], [Confusion], [Sleep], [Deep Sleep]
For [Leonele]
A.R. +1
ATK +10%
DEX +5
Category | Usable Equipment |
---|---|
Medal | |
Head | |
Earring | |
Face |
|
Accessory | |
Necklace | |
Back | |
Armor | |
Costume | |
Gloves | |
Ring | |
Weapon Costume |
|
Belt | |
Shoes | |
Artifact | |
Runestone | |
Pet Spirit |
Stances
Equipped Items | Available Stances | |
---|---|---|
None | Bare Knuckle | |
Pistol | Freestyle Shot | |
Pistol + Pistol | Outrage Shot | |
Rifle + Pistol | Punisher | |
Rifle | Standing Shot | |
Rifle + Rifle | Eliminator |
Bare Knuckle
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1m away Splash: None Hits per attack: 2 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 167 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | None |
Melee ATK
A fighting stance using bare hands. No special features.
None
None
None
None
None
Freestyle Shot
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 0.5~9m away Splash: None Hits per attack: 1 Hits flying: Yes Flying: No Regenerate SP: Yes | ASPD: 130 Bonus ATK: 200% MSPD: 1 MSPD Limit: 8.00 ACC: 20 EVA: 5 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +16% Ignore DEF: +2% Evasion: +5 Critical: +6 |
Shoot ATK
A one-handed pistol stance. Although it has a poor accuracy, it allows for quick firing.
None
Westraid
Increases your shooting speed but sacrifices accuracy. A change of stance will cause you to lose this effect.
Self-buff
Casting Time: 1.133 sec.
Cool down: 0 sec.
Duration: 1.13 sec.
Hits flying: Yes
Knock down: No
SP: 150
Aggro: 0
Level 1
Duration : 33 sec
ATK SPD +8%
Accuracy -38
Level 10
Duration : 60 sec
ATK SPD +16%
Accuracy -25
Level 11
Duration : 63 sec
ATK SPD +16%
Accuracy -23
A.R. +1
Level 12
Duration : 66 sec
ATK SPD +17%
Accuracy -22
A.R. +1
Level 13
Duration : 69 sec
ATK SPD +18%
Accuracy -20
A.R. +1
Triple Firing
A rapid attack of 3 shots.
1 enemy within a range of 9m
Casting Time: 1 sec.
Cool down: 7 sec.
Duration: 1.3 sec.
Hits flying: Yes
Knock down: No
SP: 200
Aggro: 72
Level 1
АТК: 308%
Level 10
АТК: 616%
None
Quick and Dead
Fires randomly at a group of enemies.
Up to 5 enemies 9m away and within a 3m radius
Casting Time: 1 sec.
Cool down: 14 sec.
Duration: 3.73 sec.
Hits flying: Yes
Knock down: No
SP: 300
Aggro: 88
Level 1
АТК: 391%
Level 10
АТК: 782%
Outrage Shot
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 0.5~9m away Splash: None Hits per attack: 4 Hits flying: Yes Flying: No Regenerate SP: Yes | ASPD: 213 Bonus ATK: 200% MSPD: 1 MSPD Limit: 8.00 ACC: 0 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +25% Ignore DEF: +2% |
Shoot ATK
Upgraded version of dual pistols. Fires a series of rapid shots at an enemy.
Acquirement Level: Veteran auto acquirement
Sapping Shots
Fires at enemy (Unable to move the lower half of own body).
1 enemy within a range of 6m
Casting Time: Instant
Cool down: 10 sec.
Duration: 2.37 sec.
Hits flying: Yes
Knock down: Yes
SP: 100
Aggro: 114
Level 1
АТК: 525%
25% chance to inflict [Mortal Wound]
Level 10
АТК: 1050%
25% chance to inflict [Mortal Wound]
None
Octet-stream
Fires 8 times consecutively.
1 enemy within a range of 7m.
Casting Time: 1.033 sec.
Cool down: 10 sec.
Duration: 2.53 sec.
Hits flying: Yes
Knock down: No
SP: 200
Aggro: 236
Level 1
АТК: 1132%
Level 10
АТК: 2264%
Dancing Revolvers
A frenzy of graceful shots at enemies.
Up to 6 enemies 8m away and within a 4m radius.
Casting Time: 1.367 sec.
Cool down: 15 sec.
Duration: 3.67 sec.
Hits flying: Yes
Knock down: No
SP: 250
Aggro: 144
Level 1
АТК: 673%
50% chance to inflict [Mortal Wound] on enemy
Level 10
АТК: 1346%
50% chance to inflict [Mortal Wound] on enemy
Desperados
Random shots at enemies.
1 enemy within a range of 9m
Casting Time: 1.533 sec.
Cool down: 20 sec.
Duration: 5.53 sec.
Hits flying: Yes
Knock down: No
SP: 300
Aggro: 241
Level 1
АТК: 1152%
Enemy DEF -50
100% chance to inflict [Mortal Wound] on enemy
Level 10
АТК: 2304%
Enemy DEF -50
100% chance to inflict [Mortal Wound] on enemy
Punisher
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 0.75~15m away Splash: None Hits per attack: 3 Hits flying: Yes Flying: No Consumes Steel Bullet x 3 Regenerate SP: Yes Physical DMG: +10% Magical DMG: -25% | ASPD: 237 Bonus ATK: 239.85% MSPD: 1 MSPD Limit: 8.00 ACC: 0 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +13% Ignore DEF: +6% Critical: +15 Penetration: 30 Immunity: 5
|
Shoot ATK
The stance of using both rifle and pistol freely.
Acquirement Method : The Clock Tower Mission
Acquirement Level : Expert
Overrange Shot
Target a subject at a long distance to shoot.
To 1 enemy within a range of 25m
Casting Time: 1.5 sec.
Cool down: 8 sec.
Duration: 1.3 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 130%
Light Armor ATK: 130%
SP: 250
Consumes Steel Bullet x 2
Aggro: 50
Level 1
АТК: 1500%
Ignores enemy DEF by 15
Deals [Mortal Wound] with 100% chance
Level 10
АТК: 3000%
Ignores enemy DEF by 15
Deals [Mortal Wound] with 100% chance
Zero Defect
Shoot at the weakness of an enemy with perfect precision.
1 enemy within a range of 16m
Casting Time: 2 sec.
Cool down: 8 sec.
Duration: 1.767 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 120%
Light Armor ATK: 140%
SP: 250
Consumes Steel Bullet x 2
Aggro: 100
Level 1
АТК: 2200%
Ignores enemys DEF by 40
100% chance to impose [Mortal Wound]
Reusing it during casting, skill activates
Damage increases in proportion to casting timeIn max casting, damage extra increases/extra Monster Damage.
Level 10
АТК: 4400%
Ignores enemys DEF by 40
100% chance to impose [Mortal Wound]
Reusing it during casting, skill activates
Damage increases in proportion to casting timeIn max casting, damage extra increases/extra Monster Damage.
Wild Shot
Combine the force of your pistol and rifle to shoot the enemy masses.
A range of 2m to 10m / within a 4m radius / up to 6 enemies
Casting Time: 1.233 sec.
Cool down: 24 sec.
Duration: 4.5 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 120%
Light Armor ATK: 140%
Heavy Armor ATK: 80%
SP: 350
Consumes Steel Bullet x 10
Aggro: 250
Mark
Decrease aiming time so much by recognizing target enemy in advance.
Self-buff
Casting Time: Instant
Cool down: 60 sec.
Duration: 2.1 sec.
Hits flying: Yes
Knock down: No
SP: 500
Consumes Ancient Star Orb x 5
Aggro: 0
Level 1
Duration 10 sec
Casting Time -2%
Chance to [Marking] enemy by normal attack
To [Marked] monster, Ranged Damage +1%, DEF -1
100% chance to inflict shooting skill critical on [Marked] PC
Level 10
Duration 100 sec
Casting Time -20%
Chance to [Marking] enemy by normal attack
To [Marked] monster, Ranged Damage +10%, DEF -10
100% chance to inflict shooting skill critical on [Marked] PC
Level 11
Duration 110 sec
Casting Time -22%
Chance to [Marking] enemy by normal attack
A.R. +1
To [Marked] monster, Ranged Damage +11%, DEF -11, D.R. -1
100% chance to inflict shooting skill critical on [Marked] PC
Level 12
Duration 120 sec
Casting Time -24%
Chance to [Marking] enemy by normal attack
A.R. +1
To [Marked] monster, Ranged Damage +12%, DEF -12, D.R. -1
100% chance to inflict shooting skill critical on [Marked] PC
Level 13
Duration 130 sec
Casting Time -26%
Chance to [Marking] enemy by normal attack
A.R. +1
To [Marked] monster, Ranged Damage +13%, DEF -13, D.R. -1
100% chance to inflict shooting skill critical on [Marked] PC
Overwhelming Shot
Breaks the will of the enemy by fighting with a knockdown shot.
Up to 5 enemies 15m away and within 7m width
Casting Time: 1.133 sec.
Cool down: 25 sec.
Duration: 3.733 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 130%
Light Armor ATK: 140%
SP: 500
Consumes Steel Bullet x 10
Aggro: 358
Level 1
АТК: 3000%
Ignores enemy DEF by 60
Level 10
АТК: 6000%
Ignores enemy DEF by 60
Standing Shot
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 0.75~13.5m away Splash: None Hits per attack: 1 Hits flying: Yes Flying: No Regenerate SP: Yes | ASPD: 187 Bonus ATK: 200% MSPD: 1 MSPD Limit: 8.00 ACC: 50 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +8% Ignore DEF: +2% Critical: +9 |
Shoot ATK
A basic standing stance for a rifle. It has both accuracy and speed.
Birdfall
A precision strike at an airborne enemy. Enemies on the ground cant be targeted.
1 airborne enemy within a range of 14m
Casting Time: 0.8 sec.
Cool down: 0 sec.
Duration: 1.5 sec.
Hits flying: Yes
Knock down: Yes
SP: 100
Aggro: 122
Level 1
АТК: 567%
Level 10
АТК: 1134%
Blind Flash
Fires flares to reduce enemy accuracy
A range of 3m to 14m / within a 4m radius / up to 15 enemies
Casting Time: 1.333 sec.
Cool down: 0 sec.
Duration: 0.97 sec.
Hits flying: Yes
Knock down: No
SP: 150
Aggro: 0
Level 1
80% chance of Enemys Accuracy 0 for 11 sec.
Level 10
80% chance of Enemys Accuracy 0 for 20 sec.
Level 11
80% chance of Enemys Accuracy 0 for 21 sec.
Level 12
80% chance of Enemys Accuracy 0 for 22 sec.
Level 13
80% chance of Enemys Accuracy 0 for 23 sec.
Head Shot
Targets head of enemy with a critical shot.
1 enemy within a range of 14m
Casting Time: 1.9 sec.
Cool down: 10 sec.
Duration: 0.97 sec.
Hits flying: Yes
Knock down: Yes
SP: 200
Aggro: 60
Level 1
АТК: 255%
Enemy DEF -25
Level 10
АТК: 509%
Enemy DEF -25
Undercovering Fire
Fires bursts of shots into a dense group of enemies.
Up to 6 enemies 9m away and within a 2.5m radius
Casting Time: 0.733 sec.
Cool down: 15 sec.
Duration: 4 sec.
Hits flying: Yes
Knock down: No
SP: 200
Aggro: 45
Precision Strike
Aims carefully at enemies, striking him in a critical area.
1 enemy within a range of 14m
Casting Time: 2.6 sec.
Cool down: 20 sec.
Duration: 0.77 sec.
Hits flying: Yes
Knock down: Yes
SP: 250
Aggro: 84
Level 1
АТК: 375%
Level 10
АТК: 750%
Eliminator
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 0.75~15m away Splash: None Hits per attack: 6 Hits flying: Yes Flying: No Regenerate SP: Yes Physical DMG: -10% Magical DMG: -15% | ASPD: 303 Bonus ATK: 260% MSPD: 1 MSPD Limit: 8.00 ACC: 60 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +20% Ignore DEF: +10% Critical: +50 Penetration: 40+13 Immunity: 10+20
|
Shoot ATK
An unusual shooting technique that features the use of two rifles.
Extreme Fire
Increase the power of your rifles with Sekhmets Flames. If [Sekhmets Burn] is above level 50, duration is set to 5s.
Self Buff
Casting Time: Instant
Cool down: 20 sec.
Duration: 2.1 sec.
Hits flying: Yes
Knock down: No
SP: 500
Aggro: 0
Level 1
Duration : 300s
A.R. +2
ATK +50%
Critical DMG +75%
Max Critical +20
DMG becomes Fire Attribute (retains [Shoot] Weapon Type)
Apply +1 Level of [Sekhmets Bullet] on normal and skill usage.
[Sekhmets Bullet] Monster Damage +3% per Level, Cast Time -0.5% per Level, (Max. 100)
Apply +1 Level of [Sekhmets Burn] on normal and skill usage towards enemies.
[Sekhmets Burn] Fire RES -0.5 per Level (Max. 100)
Level 10
Duration : 300s
A.R. +2
ATK +50%
Critical DMG +75%
Max Critical +20
DMG becomes Fire Attribute (retains [Shoot] Weapon Type)
Apply +1 Level of [Sekhmets Bullet] on normal and skill usage.
[Sekhmets Bullet] Monster Damage +3% per Level, Cast Time -0.5% per Level, (Max. 100)
Apply +1 Level of [Sekhmets Burn] on normal and skill usage towards enemies.
[Sekhmets Burn] Fire RES -0.5 per Level (Max. 100)
Inferno Reload
Reload flaming rounds then fire for dangerous intent.
1 single enemy
Casting Time: 1.5 sec.
Cool down: 14 sec.
Duration: 2.2 sec.
Hits flying: Yes
Knock down: Yes
SP: 300
Consumes Steel Bullet x 10
Aggro: 160
Level 1
АТК: 1100%
Ignores 50 DEF
Ignores Block
Cancels [Transparency] and [Invincibility]
50% chance to inflict [Scald]
Damage increases in proportion to 1% of [Sekhmets Bullet] level and 2% of [Sekhmets Burn] level.
Damage further increases according to 4% of casters extra [DEX] while in [Extreme Fire] status
Level 10
АТК: 2200%
Ignores 50 DEF
Ignores Block
Cancels [Transparency] and [Invincibility]
50% chance to inflict [Scald]
Damage increases in proportion to 1% of [Sekhmets Bullet] level and 2% of [Sekhmets Burn] level.
Damage further increases according to 4% of casters extra [DEX] while in [Extreme Fire] status
Explosive Action
Spray the area with explosive flaming rounds
Up to 24 enemies
Casting Time: 2.5 sec.
Cool down: 15 sec.
Duration: 4 sec.
Hits flying: Yes
Knock down: No
SP: 540
Consumes Steel Bullet x 10
Aggro: 210
Level 1
АТК: 1600%
Ignores 75 DEF
20% chance to inflict [Mortal Wound]
Damage increases in proportion to 1% of [Sekhmets Bullet] level and 2% of [Sekhmets Burn] level.
Damage further increases according to 4% of casters extra [DEX] while in [Extreme Fire] status
Level 10
АТК: 3200%
Ignores 75 DEF
20% chance to inflict [Mortal Wound]
Damage increases in proportion to 1% of [Sekhmets Bullet] level and 2% of [Sekhmets Burn] level.
Damage further increases according to 4% of casters extra [DEX] while in [Extreme Fire] status
Erupting Flame
Shoot multiple fire rounds into the enemy, causing their organs erupt.
Up to 24 enemies
Casting Time: 2.8 sec.
Cool down: 18 sec.
Duration: 4.5 sec.
Hits flying: Yes
Knock down: No
SP: 350
Consumes Steel Bullet x 20
Aggro: 250
Level 1
АТК: 2400%
Ignores 100 DEF
Ignores Block
75% chance to inflict [Scald]
Damage increases in proportion to 2% of [Sekhmets Bullet] level and 2% of [Sekhmets Burn] level.
Damage further increases according to 4% of casters extra [DEX] while in [Extreme Fire] status
Level 10
АТК: 4800%
Ignores 100 DEF
Ignores Block
75% chance to inflict [Scald]
Damage increases in proportion to 2% of [Sekhmets Bullet] level and 2% of [Sekhmets Burn] level.
Damage further increases according to 4% of casters extra [DEX] while in [Extreme Fire] status
Death in Fire
Execute the individual by burning bullets into their bodies.
1 single enemy
Casting Time: 3 sec.
Cool down: 24 sec.
Duration: 3.53 sec.
Hits flying: Yes
Knock down: Yes
SP: 300
Consumes Steel Bullet x 20
Aggro: 201
Level 1
АТК: 2800%
Ignores 150 DEF
100% chance to inflict [Scald]
Damage increases in proportion to 2% of [Sekhmets Bullet] level and 2% of [Sekhmets Burn] level.
Damage further increases according to 4% of casters extra [DEX] while in [Extreme Fire] status
Level 10
АТК: 5600%
Ignores 150 DEF
100% chance to inflict [Scald]
Damage increases in proportion to 2% of [Sekhmets Bullet] level and 2% of [Sekhmets Burn] level.
Damage further increases according to 4% of casters extra [DEX] while in [Extreme Fire] status