Cadet Rob
Basic Character Information
STR 30 AGI 70
HP 40 DEX 90
INT 50 SEN 50
Total stat points: 330
Starting Level: 100
Rob, who lost his father to the sniper Bernelli, honed his skills as a sniper with his partner Johnny in preparation for revenge. He didnt kill anyone on his mission, which made people question his skills. However, when it was discovered that he intentionally missed vital points and caused great pain, he soon became a terror on the battlefield. Renauld noticed and enlisted him in the Blood Navy, but soon after his defeat, Code Name J implored Rob to join Stratavista.
Cadet Rob Card
A character card for [Cadet Rob]. If you select [Create Character] in [Barrack Mode] while holding this card, it will be added to the list.
Starting Equipment
Experimental Coat,
Experimental Bayonet
Character Buff
[ATK] Level 2
Target Confirmation
Send out Johnny to confuse the targets vision, making them vulnerable and strengthening your shooting abilities.
1 enemy up to 30m away
Casting Time: 1.033 sec.
Cool down: 15 sec.
Duration: 0.533 sec.
SP: 600
Ancient Star Orb × 10
Level 10
Applies [Target Found] to self and [Visual Confusion] to enemy
[Target Found]
Duration: 300 seconds
DEX +10
A.R. +2
Accuracy +20
Penetration +50
Additional ATK granted as much as (25% of extra [DEX])
Ignores DEF according to range between caster and target
[Visual Confusion]
Duration: 30 seconds
Received Ranged Damage +20%
Maximum Normal Attack Range increases in PVE to 20m
Category | Usable Equipment |
---|---|
Medal | |
Head |
|
Earring | |
Face | |
Accessory | |
Necklace | |
Back | |
Armor | |
Costume |
|
Gloves | |
Ring | |
Weapon Costume | |
Belt | |
Shoes | |
Artifact | |
Runestone | |
Pet Spirit |
Stances
Equipped Items | Available Stances | |
---|---|---|
None | Bare Knuckle | |
Rifle | Blood Academic, Academic Sniping |
Bare Knuckle
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1m away Splash: None Hits per attack: 2 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 167 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | None |
Melee ATK
A fighting stance using bare hands. No special features.
None
None
None
None
None
Blood Academic
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1~10m away Splash: None Hits per attack: 3 Hits flying: Yes Flying: No Consumes Steel Bullet x 3 Regenerate SP: Yes Physical DMG: +20% Magical DMG: -20% | ASPD: 230 Bonus ATK: 450% MSPD: 1 MSPD Limit: 8.00 ACC: 25 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | Ignore DEF: +5% Critical: +25 Penetration: 20+15 Immunity: 5+5
|
Shoot ATK
Robs special shooting stance that combines the Vespanola cadets marksmanship with the Blood Navys tactics.
Bloody Shootdown Shot
Fires a carefully aimed shot that inflicts high damage on flying enemies. Targets may fall to the ground for a certain period of time and become unable to attack.
1 flying enemy up to 20m away
Casting Time: 0.433 sec.
Cool down: 2.5 sec.
Duration: 1.366 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 165%
Light Armor ATK: 125%
SP: 300
Consumes Steel Bullet x 1
Aggro: 100
Bloody Covering Fire
Irregular covering fire is applied to densely populated areas of enemies, and can confuse enemies.
Max range: 3-10m / Radius 2.5m / Max 7 targets
Casting Time: 0.866 sec.
Cool down: 12 sec.
Duration: 4.033 sec.
Hits flying: Yes
Knock down: Yes
SP: 200
Consumes Steel Bullet x 15
Aggro: 100
Bloody Grenade Shot
Throws a grenade towards the designated area and fires at enemies who escape from it.
None
Casting Time: 1.533 sec.
Cool down: 20 sec.
Duration: 2.033 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 120%
Light Armor ATK: 110%
SP: 600
Consumes Steel Bullet x 20
Aggro: 150
Bloody Supporting Shot
Shoots a designated target 3 times.
None
Casting Time: 0.8 sec.
Cool down: 12 sec.
Duration: 2.1 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 75%
Light Armor ATK: 125%
Heavy Armor ATK: 75%
SP: 750
Consumes Steel Bullet x 2
Aggro: 200
Level 1
АТК: 1800%
Ignores 100 DEF
Skill damage up to 2.2x in proportion to distance
Level 10
АТК: 3600%
Ignores 100 DEF
Skill damage up to 2.2x in proportion to distance
Bloody Armor Break Shot
Fires a lethal rifle grenade at a designated target.
None
Casting Time: 1.033 sec.
Cool down: 25 sec.
Duration: 1.366 sec.
Hits flying: Yes
Knock down: Yes
Light Armor ATK: 150%
Heavy Armor ATK: 75%
SP: 800
Consumes Steel Bullet x 1
Aggro: 250
Level 1
АТК: 1550%
Ignores 350 DEF
40% chance to inflict [Armor Break]
Ignores debuff RES
Enemies with [Visual Confusion] gain [Mark] ON HIT
Level 10
АТК: 3100%
Ignores 350 DEF
40% chance to inflict [Armor Break]
Ignores debuff RES
Enemies with [Visual Confusion] gain [Mark] ON HIT
Academic Sniping
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1~32m away Splash: None Hits per attack: 1 Hits flying: Yes Flying: No Regenerate SP: Yes Physical DMG: +10% Magical DMG: -20% | ASPD: 833 Bonus ATK: 450% MSPD: 0.65 MSPD Limit: 5.60 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 20 | Ignore DEF: +5% Critical: +15 Penetration: 20+15 Immunity: 5+5
|
Shoot ATK
Robs long-range sniper technique that made him known as the best sniper in Stratavista. However, it cannot perform normal attacks.
Protective Hiding
Enter stealth for a certain period of time, and when stealth ends, DEF and RES increase.
Self-Buff
Casting Time: Instant
Cool down: 30 sec.
Duration: 2.8 sec.
Hits flying: No
Knock down: No
SP: 700
Consumes Ancient Star Orb x 40
Aggro: 0
Level 1
Gain [Snipers Camouflage] on cast, and when it expires, gain [Snipers Patience]
[Snipers Camouflage] Invisible for 15 seconds
[Snipers Patience] D.R. +1, DEF/RES/IMM +2 for 15 seconds
Level 10
Gain [Snipers Camouflage] on cast, and when it expires, gain [Snipers Patience]
[Snipers Camouflage] Invisible for 15 seconds
[Snipers Patience] D.R. +1, DEF/RES/IMM +20 for 15 seconds
Level 11
Gain [Snipers Camouflage] on cast, and when it expires, gain [Snipers Patience]
[Snipers Camouflage] Invisible for 15 seconds
[Snipers Patience] D.R. +1, DEF/RES/IMM +22 for 15 seconds
Level 12
Gain [Snipers Camouflage] on cast, and when it expires, gain [Snipers Patience]
[Snipers Camouflage] Invisible for 15 seconds
[Snipers Patience] D.R. +1, DEF/RES/IMM +24 for 15 seconds
Level 13
Gain [Snipers Camouflage] on cast, and when it expires, gain [Snipers Patience]
[Snipers Camouflage] Invisible for 15 seconds
[Snipers Patience] D.R. +1, DEF/RES/IMM +26 for 15 seconds
Evasion Shot
Confuse enemies with smoke grenades and indiscriminate fire, then quickly retreat.
None
Casting Time: Instant
Cool down: 30 sec.
Duration: 2.566 sec.
Hits flying: Yes
Knock down: Yes
SP: 800
Consumes Steel Bullet x 30
Aggro: 50
Level 1
АТК: 1400%
Ignores 100 DEF
Gain [Double Time] and resets Cooldown of all skills upon successful hit
10% chance of to inflict [Confusion] on PC
[Double Time] During 18 seconds, Movement Speed +9%, Movement Speed Limit +0.90, Received Melee/Ranged Damage -20%, and Received Magical Damage +20%
Level 10
АТК: 2800%
Ignores 100 DEF
Gain [Double Time] and resets Cooldown of all skills upon successful hit
10% chance of to inflict [Confusion] on PC
[Double Time] During 18 seconds, Movement Speed +45%, Movement Speed Limit +4.50, Received Melee/Ranged Damage -20%, and Received Magical Damage +20%
Level 11
АТК: 3080%
Ignores 100 DEF
Gain [Double Time] and resets Cooldown of all skills upon successful hit
10% chance of to inflict [Confusion] on PC
[Double Time] During 18 seconds, Movement Speed +49%, Movement Speed Limit +4.90, Received Melee/Ranged Damage -20%, and Received Magical Damage +20%
Level 12
АТК: 3360%
Ignores 100 DEF
Gain [Double Time] and resets Cooldown of all skills upon successful hit
10% chance of to inflict [Confusion] on PC
[Double Time] During 18 seconds, Movement Speed +53%, Movement Speed Limit +5.30, Received Melee/Ranged Damage -20%, and Received Magical Damage +20%
Level 13
АТК: 3360%
Ignores 100 DEF
Gain [Double Time] and resets Cooldown of all skills upon successful hit
10% chance of to inflict [Confusion] on PC
[Double Time] During 18 seconds, Movement Speed +57%, Movement Speed Limit +5.70, Received Melee/Ranged Damage -20%, and Received Magical Damage +20%
Academic Breathing
Maximize the efficiency of sniping by using the breathing method learned at the military academy.
Self-Buff
Casting Time: Instant
Cool down: 0 sec.
Duration: 2.2 sec.
Hits flying: No
Knock down: No
SP: 250
Consumes Ancient Star Orb x 15
Aggro: 0
Level 1
[Leg Aim] ATK to monsters +100%
Upon skill hit (except [Evasion Shot]), enemies with [Visual Confusion] gain [Neutralize Defense]
[Arm Aim] ATK to monsters +100%
Upon skill hit (except [Evasion Shot]), enemies with [Visual Confusion] gain [Neutralize Attack]
Toggle between buffs by re-casting
Level 10
[Leg Aim] ATK to monsters +100%
Upon skill hit (except [Evasion Shot]), enemies with [Visual Confusion] gain [Neutralize Defense]
[Arm Aim] ATK to monsters +100%
Upon skill hit (except [Evasion Shot]), enemies with [Visual Confusion] gain [Neutralize Attack]
Toggle between buffs by re-casting
Snipers Wall
Summons a wall to shoot enemies from behind the cover. Retreat quickly after firing.
None
Casting Time: 2.033 sec.
Cool down: 16 sec.
Duration: 1.033 sec.
Hits flying: Yes
Knock down: Yes
Light Armor ATK: 120%
Heavy Armor ATK: 90%
SP: 650
Consumes Steel Bullet x 1
Aggro: 100
Level 1
АТК: 2000%
Ignores 150 DEF
Gain Lv. 8 [Double Time] on hit
During [Leg Aim], enemies with [Visual Confusion] gain [Neutralize Defense] (50% chance for PC)
During [Arm Aim], enemies with [Visual Confusion] gain [Neutralize Attack] (50% chance for PC)
Level 10
АТК: 4000%
Ignores 150 DEF
Gain Lv. 8 [Double Time] on hit
During [Leg Aim], enemies with [Visual Confusion] gain [Neutralize Defense] (50% chance for PC)
During [Arm Aim], enemies with [Visual Confusion] gain [Neutralize Attack] (50% chance for PC)
Precision Sniping
Miss the targets vitals from a very long range, inflicting excruciating pain thatd make one prefer death.
1 enemy up to 30m away
Casting Time: 3.033 sec.
Cool down: 18 sec.
Duration: 1.366 sec.
Hits flying: Yes
Knock down: Yes
Heavy Armor ATK: 70%
SP: 800
Consumes Steel Bullet x 1
Aggro: 100
Level 1
АТК: 1200%
Ignores 100 DEF
100% Chance to inflict [Panic]
Skill damage up to 3x proportional to distance (up to 20m)
During [Leg Aim], enemies with [Visual Confusion] gain [Neutralize Defense] (For PC, chance proportional to distance)
During [Arm Aim], enemies with [Visual Confusion] gain [Neutralize Attack] (For PC, chance proportional to distance)
Cannot kill the enemy
Level 10
АТК: 2400%
Ignores 100 DEF
100% Chance to inflict [Panic]
Skill damage up to 3x proportional to distance (up to 20m)
During [Leg Aim], enemies with [Visual Confusion] gain [Neutralize Defense] (For PC, chance proportional to distance)
During [Arm Aim], enemies with [Visual Confusion] gain [Neutralize Attack] (For PC, chance proportional to distance)
Cannot kill the enemy