Rob Clements
Basic Character Information
STR 30 AGI 70
HP 40 DEX 90
INT 50 SEN 50
Total stat points: 330
Starting Level: 100
Rob, who lost his father to the sniper Bernelli, honed his skills as a sniper with his partner Johnny in preparation for revenge. He didnt kill anyone on his mission, which made people question his skills. However, when it was discovered that he intentionally missed vital points and caused great pain, he soon became a terror on the battlefield. Renauld noticed and enlisted him in the Blood Navy, but soon after his defeat, Code Name J implored Rob to join Stratavista.
Rob Clements Card
A character card for [Rob]. If you select [Create Character] in [Barrack Mode] while holding this card, it will be added to the list.
Starting Equipment
Experimental Coat,
Experimental Bayonet
Character Buff
[ATK] Level 2
Lock On
Send out Johnny to confuse the targets vision, making them vulnerable to shots and enhancing your combat abilities.
1 enemy up to 30m away
Casting Time: 1.033 sec.
Cool down: 15 sec.
Duration: 0.533 sec.
SP: 600
Ancient Star Orb × 10
Level 10
Upon hit, [Lock On] and enemy [Visual Confusion]
[Lock On]
Duration: 30 seconds
A.R. +1
Additional ATK against PC +10%
Physical Penetration Increase by additional [Skill] * 0.1
[Visual Confusion]
Duration: 30 seconds
Ranged hit damage +10%
Category | Usable Equipment |
---|---|
Medal |
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Head |
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Earring | |
Face | |
Accessory | |
Necklace | |
Back | |
Armor | |
Costume |
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Gloves | |
Ring | |
Weapon Costume |
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Belt | |
Shoes | |
Artifact |
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Runestone | |
Pet Spirit |
Stances
Equipped Items | Available Stances | |
---|---|---|
None | Bare Knuckle | |
Rifle | Blood Academic, Chaser Sniping |
Bare Knuckle
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1m away Splash: None Hits per attack: 2 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 167 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | None |
Melee ATK
A fighting stance using bare hands. No special features.
None
None
None
None
None
Blood Academic
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1~10m away Splash: None Hits per attack: 3 Hits flying: Yes Flying: No Consumes Steel Bullet x 3 Regenerate SP: Yes Physical DMG: +20% Magical DMG: -20% | ASPD: 230 Bonus ATK: 450% MSPD: 1 MSPD Limit: 8.00 ACC: 25 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | Ignore DEF: +5% Critical: +25 Penetration: 20+15 Immunity: 5+5
|
Shoot ATK
Robs special shooting stance that combines the Vespanola cadets marksmanship with the Blood Navys tactics.
Bloody Shootdown Shot
Fires a carefully aimed shot that inflicts high damage on flying enemies. Targets may fall to the ground for a certain period of time and become unable to attack.
1 flying enemy up to 20m away
Casting Time: 0.433 sec.
Cool down: 2.5 sec.
Duration: 1.366 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 165%
Light Armor ATK: 125%
SP: 300
Consumes Steel Bullet x 1
Aggro: 100
Bloody Covering Fire
Irregular covering fire is applied to densely populated areas of enemies, and can confuse enemies.
Max range: 3-10m / Radius 2.5m / Max 7 targets
Casting Time: 0.866 sec.
Cool down: 12 sec.
Duration: 4.033 sec.
Hits flying: Yes
Knock down: Yes
SP: 200
Consumes Steel Bullet x 15
Aggro: 100
Bloody Grenade Shot
Throws a grenade towards the designated area and fires at enemies who escape from it.
None
Casting Time: 1.533 sec.
Cool down: 20 sec.
Duration: 2.033 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 120%
Light Armor ATK: 110%
SP: 600
Consumes Steel Bullet x 20
Aggro: 150
Bloody Supporting Shot
Shoots a designated target 3 times.
None
Casting Time: 0.8 sec.
Cool down: 12 sec.
Duration: 2.1 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 75%
Light Armor ATK: 125%
Heavy Armor ATK: 75%
SP: 750
Consumes Steel Bullet x 2
Aggro: 200
Level 1
АТК: 1800%
Ignores 100 DEF
Skill damage up to 2.2x in proportion to distance
Level 10
АТК: 3600%
Ignores 100 DEF
Skill damage up to 2.2x in proportion to distance
Bloody Armor Break Shot
Fires a lethal rifle grenade at a designated target.
None
Casting Time: 1.033 sec.
Cool down: 25 sec.
Duration: 1.366 sec.
Hits flying: Yes
Knock down: Yes
Light Armor ATK: 150%
Heavy Armor ATK: 75%
SP: 800
Consumes Steel Bullet x 1
Aggro: 250
Level 1
АТК: 1550%
Ignores 350 DEF
40% chance to inflict [Armor Break]
Ignores debuff RES
Enemies with [Visual Confusion] gain [Mark] ON HIT
Level 10
АТК: 3100%
Ignores 350 DEF
40% chance to inflict [Armor Break]
Ignores debuff RES
Enemies with [Visual Confusion] gain [Mark] ON HIT
Chaser Sniping
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1~25m away Splash: None Hits per attack: 1 Hits flying: Yes Flying: No Regenerate SP: Yes Physical DMG: +20% Magical DMG: -10% Debuff RES: -10% | ASPD: 833 Bonus ATK: 350% MSPD: 0.65 MSPD Limit: 5.60 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 20 | Ignore DEF: +5% Critical: +15 Penetration: 15+15 Immunity: 5+5
|
Shoot ATK
Robs long-range sniper technique that made him known as the best sniper in Stratavista. However, it cannot perform normal attacks.
Run Away
Become stealthed for a certain period, and your movement speed will increase. When stealth state is deactivated, your defense rating will increase and all incoming damage will be reduced.
None
Casting Time: Instant
Cool down: 30 sec.
Duration: 2.8 sec.
Hits flying: No
Knock down: No
SP: 700
Consumes Ancient Star Orb x 30
Aggro: 0
Level 1
Upon casting, [Snipers Run]
[Snipers Run] when canceled, [Snipers Endurance]
[Snipers Run]
Duration: 10 seconds
Stealth State
Movement Speed +30%
[Snipers Endurance]
Duration: 10 seconds
All incoming damage -1%
Level 10
Upon casting, [Snipers Run]
[Snipers Run] when canceled, [Snipers Endurance]
[Snipers Run]
Duration: 10 seconds
Stealth State
Movement Speed +30%
[Snipers Endurance]
Duration: 10 seconds
All incoming damage -10%
Level 11
Upon casting, [Snipers Run]
[Snipers Run] when canceled, [Snipers Endurance]
[Snipers Run]
Duration: 10 seconds
Stealth State
Movement Speed +30%
[Snipers Endurance]
Duration: 10 seconds
Defense Rating +1
All incoming damage -11%
Level 12
Upon casting, [Snipers Run]
[Snipers Run] when canceled, [Snipers Endurance]
[Snipers Run]
Duration: 10 seconds
Stealth State
Movement Speed +30%
[Snipers Endurance]
Duration: 10 seconds
Defense Rating +1
All incoming damage -12%
Level 13
Upon casting, [Snipers Run]
[Snipers Run] when canceled, [Snipers Endurance]
[Snipers Run]
Duration: 10 seconds
Stealth State
Movement Speed +30%
[Snipers Endurance]
Duration: 10 seconds
Defense Rating +1
All incoming damage -13%
Evasion Moving
Using smoke and gunfire, confuse the enemies and then quickly retreat.
None
Casting Time: Instant
Cool down: 30 sec.
Duration: 2.566 sec.
Hits flying: Yes
Knock down: Yes
SP: 800
Consumes Ancient Star Orb x 30
Aggro: 50
Level 1
АТК: 1400%
On Hit: [Double Time]
100% chance to apply [Sight Block] on enemy PC
[Double Time]
Duration: 4 seconds
Movement Speed +9%
Movement Speed Cap +0.90
Melee and Ranged damage received -20%
Magical Damage received +20%
Level 10
АТК: 2800%
On Hit: [Double Time]
100% chance to apply [Sight Block] on enemy PC
[Double Time]
Duration: 4 seconds
Movement Speed +9%
Movement Speed Cap +0.90
Melee and Ranged damage received -20%
Magical Damage received +20%
Wild Breathing
Utilize a shooting breathing technique learned in the wild to maximize the efficiency of sniping.
None
Casting Time: Instant
Cool down: 0 sec.
Duration: 2.2 sec.
Hits flying: No
Knock down: No
SP: 250
Consumes Ancient Star Orb x 15
Aggro: 0
Level 1
Duration: 60 seconds
[Ready to Fire I]
Additional ATK against PC +5%
On skill hit, excluding [Evasion Moving], apply [Defense Nullification] on enemies with [Sight Confusion]
[Ready to Fire II]
Additional ATK against PC +5%
On skill hit, excluding [Evasion Moving], apply [Attack Nullification] on enemies with [Sight Confusion]
Switch to a different ready stance upon skill reuse
Level 10
Duration: 60 seconds
[Ready to Fire I]
Additional ATK against PC +5%
On skill hit, excluding [Evasion Moving], apply [Defense Nullification] on enemies with [Sight Confusion]
[Ready to Fire II]
Additional ATK against PC +5%
On skill hit, excluding [Evasion Moving], apply [Attack Nullification] on enemies with [Sight Confusion]
Switch to a different ready stance upon skill reuse
Diabolic Sniping
Snipe enemies from behind cover, delivering a critical shot.
None
Casting Time: 2.033 sec.
Cool down: 16 sec.
Duration: 1.033 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 110%
Light Armor ATK: 110%
Heavy Armor ATK: 70%
SP: 600
Consumes Ancient Star Orb x 20
Aggro: 100
Level 1
АТК: 2000%
Ignore 20% of enemys defense
On Hit: [Double Time] Level 8
When in [Ready to Fire I], apply [Defense Nullification] on enemies with [Sight Confusion] (50% chance for PC)
When in [Ready to Fire II], apply [Attack Nullification] on enemies with [Sight Confusion] (50% chance for PC)
Level 10
АТК: 4000%
Ignore 20% of enemys defense
On Hit: [Double Time] Level 8
When in [Ready to Fire I], apply [Defense Nullification] on enemies with [Sight Confusion] (50% chance for PC)
When in [Ready to Fire II], apply [Attack Nullification] on enemies with [Sight Confusion] (50% chance for PC)
Soul Breaker
Miss the targets vitals from a very long range, inflicting excruciating pain thatd make one prefer death.
None
Casting Time: 3.033 sec.
Cool down: 18 sec.
Duration: 1.366 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 70%
Light Armor ATK: 70%
Heavy Armor ATK: 150%
SP: 800
Consumes Ancient Star Orb x 25
Aggro: 100
Level 1
АТК: 1200%
Ignore 25% of enemys defense
Ignores Blocking
Ignores 1/2 of enemys shield defense
Removes Invincibility
Up to 3x skill damage to enemies within 20m based on distance
When in [Ready to Fire I], apply [Defense Nullification] on enemies with [Sight Confusion] (probability increases the closer you are to the PC)
When in [Ready to Fire II], apply [Attack Nullification] on enemies with [Sight Confusion] (probability increases the closer you are to the PC)
20% chance to apply [Critical Damage]
Enemy cannot be killed
Level 10
АТК: 2400%
Ignore 25% of enemys defense
Ignores Blocking
Ignores 1/2 of enemys shield defense
Removes Invincibility
Up to 3x skill damage to enemies within 20m based on distance
When in [Ready to Fire I], apply [Defense Nullification] on enemies with [Sight Confusion] (probability increases the closer you are to the PC)
When in [Ready to Fire II], apply [Attack Nullification] on enemies with [Sight Confusion] (probability increases the closer you are to the PC)
20% chance to apply [Critical Damage]
Enemy cannot be killed