Levine
Basic Character Information
STR 80 AGI 50
HP 70 DEX 50
INT 60 SEN 50
Total stat points: 360
Starting Level: 100
A guardian of Montoro. Levine has a wound on his chest due to an incident before falling asleep in the deeper part of Lucifer Castle. One day, after waking up from the long sleep, Levine found Montoro in his child appearance and decided to protect him forever as being his sword.
Levine Card
A character card of [Levine] who is a guardian of Montoro. Select [Create a Character] in [Barracks] to add him to your Family.
Starting Equipment
Experimental Leather,
Experimental Sword
Character Buff
[HP Absorbation] Level 1
Devotion
Sacrifice yourself to take a certain amount of damage instead. [Physical Link] skill and effect do not stack.
My designated character
Casting Time: 0 sec.
Cool down: 45 sec.
Duration: 2.88 sec.
SP: 200
Ancient Star Orb × 5
Level 10
Duration : 180 seconds
Connected allies are hit by skills together and a certain amount of skill damage is reduced
[Levine] Additional 1/2 Skill Damage reduced
Stances
Equipped Items | Available Stances | |
---|---|---|
None | Bare Knuckle | |
Sword | Back-Guard, Desire |
Bare Knuckle
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1m away Splash: None Hits per attack: 2 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 167 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | None |
Melee ATK
A fighting stance using bare hands. No special features.
None
None
None
None
None
Back-Guard
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1.5m away Splash: None Hits per attack: 1 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 100 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 14 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +3% Block: +14 |
Melee ATK
The basic stance for fencing. A well-balanced attack and defence stance. Improves both ATK SPD and Block.
Deep Straight
Impales the enemy on a sword before delivering a powerful kick.
1 adjacent enemy
Casting Time: Instant
Cool down: 0 sec.
Duration: 2.67 sec.
Hits flying: No
Knock down: Yes
SP: 100
Aggro: 78
Level 1
АТК: 328%
Level 10
АТК: 656%
None
Earth Tremor
Plunges sword into enemy while airborne.
Up to 3 adjacent enemies
Casting Time: Instant
Cool down: 10 sec.
Duration: 2.2 sec.
Hits flying: No
Knock down: Yes
SP: 150
Aggro: 68
Level 1
АТК: 288%
Level 10
АТК: 576%
Penta-Train
A series of aggressive attacks that pushes the enemy back.
1 adjacent enemy
Casting Time: Instant
Cool down: 15 sec.
Duration: 3.4 sec.
Hits flying: No
Knock down: Yes
SP: 200
Aggro: 105
Level 1
АТК: 469%
Double Damage to enemies with [Soft Armor]
Level 10
АТК: 938%
Double Damage to enemies with [Soft Armor]
Vortex Slash
Make a series of fast and powerful attacks.
1 adjacent enemy
Casting Time: Instant
Cool down: 20 sec.
Duration: 4.4 sec.
Hits flying: No
Knock down: Yes
SP: 250
Aggro: 210
Level 1
АТК: 990%
Level 10
АТК: 1980%
Desire
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 3 enemies Range: 1m away Splash: 0.75 DMG within 1m range Hits per attack: 2 Hits flying: No Flying: No Regenerate SP: Yes Shooting DMG: -20% Magical DMG: -10% Debuff RES: -10% | ASPD: 158 Bonus ATK: 260% MSPD: 1 MSPD Limit: 8.50 ACC: 40 EVA: 0 BLK: 10 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +13% Block: +10 Critical: +25 Penetration: 10+15 Immunity: 5+15
|
Melee ATK
Increases abilities of your weapon by imbuing bloody magic which instantly takes away the enemy's life.
Red Crescent
Slashes the air horizontally and creates a crescentic red sword energy to attack enemies.
Up to 8 enemies 10m away and within 10m
Casting Time: 0.54 sec.
Cool down: 10 sec.
Duration: 1.033 sec.
Hits flying: No
Knock down: Yes
Soft Armor ATK: 120%
SP: 120
Aggro: 99
Level 1
АТК: 678.23%
80% chance of inflicting [Bleeding] on enemy
The higher the percentage of HP you currently have, the greater the damage (up to 50% increase)
Level 10
АТК: 1356%
80% chance of inflicting [Bleeding] on enemy
The higher the percentage of HP you currently have, the greater the damage (up to 50% increase)
Bloody Weapon
Imbues a bloody magic into your sword but it is cancelled once the stance is changed.
Self-buff
Casting Time: Instant
Cool down: 60 sec.
Duration: 2.7 sec.
Hits flying: No
Knock down: No
SP: 200
Aggro: 0
Level 1
Applies level 1 [Bloody Sword] buff
Changed to [Bloody Bracelet] buff in use of some skills
In case of successful blocking, 5 levels will be changed to [Bloody Sword] buff
Level 10
Applies level 10 [Bloody Sword] buff
Changed to [Bloody Bracelet] buff in use of some skills
In case of successful blocking, 5 levels will be changed to [Bloody Sword] buff
Level 11
Applies level 11 [Bloody Sword] buff
Changed to [Bloody Bracelet] buff in use of some skills
In case of successful blocking, 5 levels will be changed to [Bloody Sword] buff
Level 12
Applies level 12 [Bloody Sword] buff
Changed to [Bloody Bracelet] buff in use of some skills
In case of successful blocking, 5 levels will be changed to [Bloody Sword] buff
Level 13
Applies level 13 [Bloody Sword] buff
Changed to [Bloody Bracelet] buff in use of some skills
In case of successful blocking, 5 levels will be changed to [Bloody Sword] buff
Blood Stain
Makes a lot of wounds on an enemy's body using a sword then absorbs the enemy's life with magic. Improves DEF by using the absorbed vitality. [Mental magic attribute]
Max Range 5m / Radius 5m / Max Targets 6
Casting Time: 0.21 sec.
Cool down: 20 sec.
Duration: 2.533 sec.
Hits flying: Yes
Knock down: Yes
SP: 300
Consumes Ancient Star Orb × 4
Aggro: 256
Level 1
АТК: 1408.46%
50% chance of inflicting [Bleeding]
1.5x chance against monsters
Ignores Abnormal State RES of enemy
Recovers HP equal to 10% of damage if enemy is [Bleeding]
Damage increased by 2x if enemy is [Bleeding]
Changes to [Bloody Bracelet] buff when the skill is cast successfully
Level 10
АТК: 2816%
50% chance of inflicting [Bleeding]
1.5x chance against monsters
Ignores Abnormal State RES of enemy
Recovers HP equal to 10% of damage if enemy is [Bleeding]
Damage increased by 2x if enemy is [Bleeding]
Changes to [Bloody Bracelet] buff when the skill is cast successfully
Support for Blood
Takes away vitalities of enemies in surroundings with a blood starved sword. Enhances DEF by using the absorbed vitalities.
Up to 7 enemies within a range of 7m.
Casting Time: 0.96 sec.
Cool down: 15 sec.
Duration: 2.4 sec.
Hits flying: No
Knock down: Yes
Soft Armor ATK: 80%
Light Armor ATK: 120%
Heavy Armor ATK: 120%
SP: 400
Aggro: 215
Level 1
АТК: 1563.11%
Changes to [Bloody Bracelet] buff when the skill is cast successfully
Recovers 10% of the DMG when the target is under [Bleeding]
DMG x2 when the target is under [Bleeding]
Ignores DEF of enemy PC additionally in proportion to the caster's [STR] when [Bleeding] debuff is applied
The higher the percentage of HP you currently have, the greater the damage (up to 50% increase)
Level 10
АТК: 3126%
Changes to [Bloody Bracelet] buff when the skill is cast successfully
Recovers 10% of the DMG when the target is under [Bleeding]
DMG x2 when the target is under [Bleeding]
Ignores DEF of enemy PC additionally in proportion to the caster's [STR] when [Bleeding] debuff is applied
The higher the percentage of HP you currently have, the greater the damage (up to 50% increase)
Heart Burst
Takes out enemy's heart and breaks it with magic.
To 1 enemy in a range of 3m
Casting Time: Instant
Cool down: 20 sec.
Duration: 3.3 sec.
Hits flying: No
Knock down: Yes
Heavy Armor ATK: 140%
SP: 500
Aggro: 354
Level 1
АТК: 2013.5%
Ignore BLK
Ignores DEF of enemy player characters additionally in proportion to the caster's [STR] when [Bleeding] debuff is applied
Ignore DEF of enemy shield by 1/2
The higher the percentage of HP you currently have, the greater the damage (up to 50% increase)
Level 10
АТК: 4027%
Ignore BLK
Ignores DEF of enemy player characters additionally in proportion to the caster's [STR] when [Bleeding] debuff is applied
Ignore DEF of enemy shield by 1/2
The higher the percentage of HP you currently have, the greater the damage (up to 50% increase)