City of Auch Infantry
Basic Character Information
STR 40 AGI 50
HP 50 DEX 80
INT 30 SEN 50
Total stat points: 300
Starting Level: 40
Soldier responsible for the security in Auch. He uses stances related to Rifles and has the unique skill, Concentration.
City of Auch Infantry Card
A character card for [Auch Infantry], a soldier from the City of Auch. Select [Create a Character] in [Barrack] to add it to the list.
Starting Equipment
Crecemento Leather,
Crecemento Rifle
Character Buff
[Critical Damage] Level 2
Concentration
Improves shooting accuracy.
Self-buff
Casting Time: 0 sec.
Cool down: 0 sec.
Duration: 1.87 sec.
SP: 100
Mithridart × 5
Level 1
Duration: 30 sec
DMG against monsters: +3%
Accuracy +12 / Critical +1%
Level 10
Duration: 300 sec
DMG against monsters: +30%
Accuracy +30 / Critical +15%
3% DEF ignored
Level 11
Duration: 330 sec
DMG against monsters: +33%
Accuracy +32 / Critical +16%
A.R. +1
4% DEF ignored
Level 12
Duration: 360 sec
DMG against monsters: +36%
Accuracy +34 / Critical +18%
A.R. +1
5% DEF ignored
Level 13
Duration: 390 sec
DMG against monsters: +39%
Accuracy +36 / Critical +19%
A.R. +1
5% DEF ignored
Stances
Equipped Items | Available Stances | |
---|---|---|
None | Bare Knuckle | |
Rifle | Standing Shot, Kneeling Shot, Flintlock |
Bare Knuckle
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1m away Splash: None Hits per attack: 2 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 167 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | None |
Melee ATK
A fighting stance using bare hands. No special features.
None
None
None
None
None
Standing Shot
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 0.75~13.5m away Splash: None Hits per attack: 1 Hits flying: Yes Flying: No Regenerate SP: Yes | ASPD: 187 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.00 ACC: 50 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +8% Ignore DEF: +2% Critical: +9 |
Shoot ATK
A basic standing stance for a rifle. It has both accuracy and speed.
Birdfall
A precision strike at an airborne enemy. Enemies on the ground can't be targeted.
1 airborne enemy within a range of 14m
Casting Time: 0.8 sec.
Cool down: 0 sec.
Duration: 1.5 sec.
Hits flying: Yes
Knock down: Yes
SP: 100
Aggro: 122
Level 1
АТК: 567%
Level 10
АТК: 1134%
Blind Flash
Fires flares to reduce enemy accuracy
A range of 3m to 14m / within a 4m radius / up to 15 enemies
Casting Time: 2 sec.
Cool down: 0 sec.
Duration: 0.97 sec.
Hits flying: Yes
Knock down: No
SP: 150
Aggro: 0
Level 1
80% chance of Enemy's Accuracy 0 for 11 sec.
Level 10
80% chance of Enemy's Accuracy 0 for 20 sec.
Level 11
80% chance of Enemy's Accuracy 0 for 21 sec.
Level 12
80% chance of Enemy's Accuracy 0 for 22 sec.
Level 13
80% chance of Enemy's Accuracy 0 for 23 sec.
Head Shot
Targets head of enemy with a critical shot.
1 enemy within a range of 14m
Casting Time: 1.9 sec.
Cool down: 10 sec.
Duration: 0.97 sec.
Hits flying: Yes
Knock down: Yes
SP: 200
Aggro: 60
Level 1
АТК: 255%
Level 10
АТК: 509%
Undercovering Fire
Fires bursts of shots into a dense group of enemies.
Up to 6 enemies 9m away and within a 2.5m radius
Casting Time: 0.733 sec.
Cool down: 15 sec.
Duration: 4 sec.
Hits flying: Yes
Knock down: No
SP: 250
Aggro: 45
Precision Strike
Aims carefully at enemies, striking him in a critical area.
1 enemy within a range of 14m
Casting Time: 2.6 sec.
Cool down: 20 sec.
Duration: 0.77 sec.
Hits flying: Yes
Knock down: Yes
SP: 300
Aggro: 84
Level 1
АТК: 375%
Level 10
АТК: 750%
Kneeling Shot
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1.5~18m away Splash: None Hits per attack: 1 Hits flying: Yes Flying: No Regenerate SP: Yes | ASPD: 187 Bonus ATK: 20% MSPD: 0 MSPD Limit: 1.00 ACC: 60 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +8% Ignore DEF: +2% Critical: +18 |
Shoot ATK
A kneeling stance for the rifle. It has very good accuracy with long range but forces the user to remain immobile while firing.
Charging Shot
Fires an explosive shot that blows enemies away.
1 enemy within a range of 19m
Casting Time: 2 sec.
Cool down: 0 sec.
Duration: 1.13 sec.
Hits flying: Yes
Knock down: Yes
SP: 100
Aggro: 54
Level 1
АТК: 204%
Level 10
АТК: 408%
None
Pierce
Shoots down the immediate line of enemies.
Up to 8 enemies 19m away and within 5m width
Casting Time: 2.6 sec.
Cool down: 10 sec.
Duration: 1.13 sec.
Hits flying: Yes
Knock down: No
SP: 200
Aggro: 31
Level 1
АТК: 109%
Level 10
АТК: 218%
None
Execution Shooter
A carefully aimed shot that attacks enemies in a critical area.
1 enemy within a range of 20m
Casting Time: 3 sec.
Cool down: 60 sec.
Duration: 2.7 sec.
Hits flying: Yes
Knock down: Yes
SP: 300
Aggro: 166
Level 1
АТК: 759%
Level 10
АТК: 1518%
Flintlock
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 0.75~15m away Splash: None Hits per attack: 2 Hits flying: Yes Flying: No Consumes Steel Bullet × 2 Regenerate SP: Yes Shooting DMG: -20% Magical DMG: -20% | ASPD: 167 Bonus ATK: 132% MSPD: 1 MSPD Limit: 8.00 ACC: 40 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +15% Ignore DEF: +10% Critical: +17 Penetration: 5+20 Immunity: 10
|
Shoot ATK
An enhanced Standing Shot Stance that amplifies accuracy and attack.
Acquirement Method : You can buy it from Expert Stance shop of Experimental, Guardian with 1 Aquarius Token
Acquirement Level : Expert
Shootdown Shot
A precision strike at an airborne enemy. Enemies on the ground can't be targeted.
1 airborne enemy within a range of 17m
Casting Time: 0.233 sec.
Cool down: 3 sec.
Duration: 1.17 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 165%
Light Armor ATK: 125%
SP: 340
Consumes Steel Bullet × 1
Aggro: 90
Level 1
АТК: 405%
Cancel Invincible skill of enemy
Level 10
АТК: 810%
Cancel Invincible skill of enemy
Swift Shot
Aims and shoots with deadly speed and accuracy.
3 enemies within a range of 16m, 3m radius
Casting Time: 0.367 sec.
Cool down: 6 sec.
Duration: 1.33 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 150%
Light Armor ATK: 115%
Heavy Armor ATK: 95%
SP: 340
Consumes Steel Bullet × 1
Aggro: 57
Penetration Shot
Shoots down the immediate line of enemies.
Up to 6 enemies 15m away and within 9m width
Casting Time: 0.867 sec.
Cool down: 8 sec.
Duration: 1.2 sec.
Hits flying: Yes
Knock down: Yes
SP: 440
Consumes Steel Bullet × 1
Aggro: 34
Level 1
АТК: 242%
Damage x2 when used against enemies casting (damage x4 to monsters)
Level 10
АТК: 484%
Damage x2 when used against enemies casting (damage x4 to monsters)
Target Check
Confirms the enemy you are going to attack.
Up to 6 enemies 15m away and within 8m radius
Casting Time: Instant
Cool down: 10 sec.
Duration: 0.87 sec.
Hits flying: Yes
Knock down: No
SP: 650
Consumes Ancient Star Orb × 3
Aggro: 0
Level 1
100% chance of Enemy's [Expose] for 7 sec.
Enemy's Shoot Damage: +14%
Level 10
100% chance of Enemy's [Expose] for 25 sec.
Enemy's Shoot Damage: +50%
Level 11
100% chance of Enemy's [Expose] for 27 sec.
Enemy's Shoot Damage: +54%
MOVE SPD -20%
A.R. : -1
D.R. : -2
ATK : -10%
DEF : -30
Level 12
100% chance of Enemy's [Expose] for 29 sec.
Enemy's Shoot Damage: +58%
MOVE SPD -20%
A.R. : -1
D.R. : -2
ATK : -10%
DEF : -30
Level 13
100% chance of Enemy's [Expose] for 31 sec.
Enemy's Shoot Damage: +62%
MOVE SPD -20%
A.R. : -1
D.R. : -2
ATK : -10%
DEF : -30
Accuracy Shot
Adopts a stable pose and shoots the enemy.
1 enemy within a range of 17m
Casting Time: 1.5 sec.
Cool down: 18 sec.
Duration: 1.3 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 150%
Light Armor ATK: 140%
Heavy Armor ATK: 80%
SP: 540
Consumes Steel Bullet × 1
Aggro: 108
Level 1
АТК: 165%
50% chance of inflicting [Slow] on enemy
Cancel Invincible skill of enemy
Skill activates when re-cast during casting
Increases knockdown range and knockdown time damage in proportion to casting time
DMG increases additionally when casting to maximum
Level 10
АТК: 330%
50% chance of inflicting [Slow] on enemy
Cancel Invincible skill of enemy
Skill activates when re-cast during casting
Increases knockdown range and knockdown time damage in proportion to casting time
DMG increases additionally when casting to maximum