Nina
Basic Character Information
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STR 75 AGI 70
HP 55 DEX 60
INT 40 SEN 50
Total stat points: 350
Starting Level: 100
Blood Navy officer. When Lenold died in battle, the Blood Navy civil war broke out and he resolved the cirsis and controled the Blood Navy troops.
Nina Card
[Nina]. Select [Create a Character] in [Barracks] to add her to your Family.
Starting Equipment
Experimental Leather,
Experimental Sword
Character Buff
[ATK] Level 1
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Bow
Before starting battle, it promotes resolution. ATK will enhance and catches enemy's wickness and makes weaken at Melee attacks.
Self-buff
Casting Time: 0 sec.
Cool down: 60 sec.
Duration: 2 sec.
SP: 100
Ancient Star Orb × 15
Level 10
Duration : 300 sec
Critical +10
A.R +1
In a certain chance to [Bloody Salute] enemy by normal attack
Melee damage +10% to enemy who is in [Bloody Salute]
(In case of PC, Casting time +20% effect will be added.)
Stances
Equipped Items | Available Stances | |
---|---|---|
None | ![]() | Bare Knuckle |
Sword | ![]() ![]() | Back-Guard, Bloody Punisher |
Bare Knuckle
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1m away Splash: None Hits per attack: 2 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 167 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | None |
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Melee ATK
A fighting stance using bare hands. No special features.
None
None
None
None
None
Back-Guard
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1.5m away Splash: None Hits per attack: 1 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 100 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 14 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +3% Block: +14 |
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Melee ATK
The basic stance for fencing. A well-balanced attack and defence stance. Improves both ATK SPD and Block.
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Deep Straight
Impales the enemy on a sword before delivering a powerful kick.
1 adjacent enemy
Casting Time: Instant
Cool down: 0 sec.
Duration: 2.67 sec.
Hits flying: No
Knock down: Yes
SP: 100
Aggro: 78
Level 1
АТК: 328%
Level 10
АТК: 656%
None
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Earth Tremor
Plunges sword into enemy while airborne.
Up to 3 adjacent enemies
Casting Time: Instant
Cool down: 10 sec.
Duration: 2.2 sec.
Hits flying: No
Knock down: Yes
SP: 150
Aggro: 68
Level 1
АТК: 288%
Level 10
АТК: 576%
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Penta-Train
A series of aggressive attacks that pushes the enemy back.
1 adjacent enemy
Casting Time: Instant
Cool down: 15 sec.
Duration: 3.4 sec.
Hits flying: No
Knock down: Yes
SP: 200
Aggro: 105
Level 1
АТК: 469%
Double Damage to enemies with [Soft Armor]
Level 10
АТК: 938%
Double Damage to enemies with [Soft Armor]
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Vortex Slash
Make a series of fast and powerful attacks.
1 adjacent enemy
Casting Time: Instant
Cool down: 20 sec.
Duration: 4.4 sec.
Hits flying: No
Knock down: Yes
SP: 250
Aggro: 210
Level 1
АТК: 990%
Level 10
АТК: 1980%
Bloody Punisher
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1.5m away Splash: None Hits per attack: 3 Hits flying: No Flying: No Regenerate SP: Yes Shooting DMG: -20% Debuff RES: -10% | ASPD: 262 Bonus ATK: 330% MSPD: 1 MSPD Limit: 8.50 ACC: 30 EVA: 0.4 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | Critical: +25 Penetration: 15+15 Immunity: 10+10
|
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Hybrid ATK
A stance that sword and pistol are used. Blood Navy officers are using mostly. A combat tatic so that control allies and supress enemies in the battle.
Acquirement Method : Auto aquirement
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A Summary Conviction
Punishes helpless ally immediately. The object will increase ATK but HP will decrease consistently.
1 Appointed Character of Yourself
Casting Time: Instant
Cool down: 30 sec.
Duration: 1.8 sec.
Hits flying: Yes
Knock down: No
SP: 300
Consumes Ancient Star Orb × 2
Aggro: 0
Level 1
Duration : 5 sec.
ATK +5%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Level 10
Duration : 50 sec.
ATK +50%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Level 11
Duration : 55 sec.
ATK +55%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Level 12
Duration : 60 sec.
ATK +60%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Level 13
Duration : 65 sec.
ATK +65%
HP decrease consistently in proportion of Max HP
Using item is impossible.
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Blood Navy Duo
Summoning Blood Navy and make it fight with oneself. Summoned Blood Navy will not attack but imitates the summoner's [Bloody Over Range Shot], [Wild Flash], and [Blood of Shadow].
Summons to targeted location
Duration of Summon: 600 sec
Casting Time: 1 sec.
Cool down: 60 sec.
Duration: 3 sec.
Hits flying: No
Knock down: No
SP: 600
Consumes Ancient Star Orb × 25
Aggro: 0
Level 1
Possible to summon max 1 person
According to skill level, ability bonus for Blood Navy
Level 10
Possible to summon max 1 person
According to skill level, ability bonus for Blood Navy
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Bloody Over Range Shot
Contains enemy with a long range. the object will be in [Mortal Wound] state in a certain chance.
Up to 5 enemies 20m away and within a 5m radius
Casting Time: 1 sec.
Cool down: 8 sec.
Duration: 3.34 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 90%
Light Armor ATK: 130%
Heavy Armor ATK: 90%
SP: 250
Aggro: 100
Level 1
АТК: 625.5%
50% chance of inflicting [Critical Wound] on enemy
Ignores EVA
DMG +1% per 1 EVA on evasion-type enemies
Level 10
АТК: 1251%
50% chance of inflicting [Critical Wound] on enemy
Ignores EVA
DMG +1% per 1 EVA on evasion-type enemies
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Wild Flash
After containing near enemy with a pistol and blows a strong attack.
Up to 6 Enemies nearby
Casting Time: Instant
Cool down: 15 sec.
Duration: 3.67 sec.
Hits flying: No
Knock down: Yes
Soft Armor ATK: 80%
Light Armor ATK: 120%
Heavy Armor ATK: 120%
SP: 300
Aggro: 175
Level 1
АТК: 1176.06%
Damage increases when enemy is under [Critical Wound]
Level 10
АТК: 2352%
Damage increases when enemy is under [Critical Wound]
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Blood of Shadow
Quickly cut objects in range, fire pistol.
Up to 10 enemies 12m away and within 10m radius.
Casting Time: Instant
Cool down: 20 sec.
Duration: 3.34 sec.
Hits flying: No
Knock down: Yes
Light Armor ATK: 140%
Heavy Armor ATK: 125%
SP: 350
Aggro: 250
Level 1
АТК: 1716.5%
Damage increases when enemy is under [Critical Wound]
Level 10
АТК: 3433%
Damage increases when enemy is under [Critical Wound]