Nina
Basic Character Information
STR 75 AGI 70
HP 55 DEX 60
INT 40 SEN 50
Total stat points: 350
Starting Level: 100
Blood Navy officer. When Lenold died in battle, the Blood Navy civil war broke out and he resolved the cirsis and controled the Blood Navy troops.
Nina Card
[Nina]. Select [Create a Character] in [Barracks] to add her to your Family.
Starting Equipment
Experimental Leather,
Experimental Sword
Character Buff
[ATK] Level 1
Bow
Before starting battle, it promotes resolution. ATK will enhance and catches enemy's wickness and makes weaken at Melee attacks.
Self-buff
Casting Time: 0 sec.
Cool down: 60 sec.
Duration: 2 sec.
SP: 100
Ancient Star Orb × 15
Level 10
Duration : 300 sec
Critical +10
A.R +1
In a certain chance to [Bloody Salute] enemy by normal attack
Melee damage +10% to enemy who is in [Bloody Salute]
(In case of PC, Casting time +20% effect will be added.)
Stances
Equipped Items | Available Stances | |
---|---|---|
None | Bare Knuckle | |
Sword | Back-Guard, Bloody Punisher |
Bare Knuckle
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1m away Splash: None Hits per attack: 2 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 167 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | None |
Melee ATK
A fighting stance using bare hands. No special features.
None
None
None
None
None
Back-Guard
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1.5m away Splash: None Hits per attack: 1 Hits flying: No Flying: No Regenerate SP: Yes | ASPD: 100 Bonus ATK: 0% MSPD: 1 MSPD Limit: 8.50 ACC: 100 EVA: 0 BLK: 14 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | ATK SPD: +3% Block: +14 |
Melee ATK
The basic stance for fencing. A well-balanced attack and defence stance. Improves both ATK SPD and Block.
Deep Straight
Impales the enemy on a sword before delivering a powerful kick.
1 adjacent enemy
Casting Time: Instant
Cool down: 0 sec.
Duration: 2.67 sec.
Hits flying: No
Knock down: Yes
SP: 100
Aggro: 78
Level 1
АТК: 328%
Level 10
АТК: 656%
None
Earth Tremor
Plunges sword into enemy while airborne.
Up to 3 adjacent enemies
Casting Time: Instant
Cool down: 10 sec.
Duration: 2.2 sec.
Hits flying: No
Knock down: Yes
SP: 150
Aggro: 68
Level 1
АТК: 288%
Level 10
АТК: 576%
Penta-Train
A series of aggressive attacks that pushes the enemy back.
1 adjacent enemy
Casting Time: Instant
Cool down: 15 sec.
Duration: 3.4 sec.
Hits flying: No
Knock down: Yes
SP: 200
Aggro: 105
Level 1
АТК: 469%
Double Damage to enemies with [Soft Armor]
Level 10
АТК: 938%
Double Damage to enemies with [Soft Armor]
Vortex Slash
Make a series of fast and powerful attacks.
1 adjacent enemy
Casting Time: Instant
Cool down: 20 sec.
Duration: 4.4 sec.
Hits flying: No
Knock down: Yes
SP: 250
Aggro: 210
Level 1
АТК: 990%
Level 10
АТК: 1980%
Bloody Punisher
Information | Stats | Level 25 Bonus |
---|---|---|
Targets: 1 enemy Range: 1.5m away Splash: None Hits per attack: 3 Hits flying: No Flying: No Regenerate SP: Yes Shooting DMG: -20% Debuff RES: -10% | ASPD: 262 Bonus ATK: 330% MSPD: 1 MSPD Limit: 8.50 ACC: 30 EVA: 0.4 BLK: 0 Fire RES: 0 Ice RES: 0 Lightning RES: 0 Abnormal RES: 0 | Critical: +25 Penetration: 15+15 Immunity: 10+10
|
Hybrid ATK
A stance that sword and pistol are used. Blood Navy officers are using mostly. A combat tatic so that control allies and supress enemies in the battle.
Acquirement Method : Auto aquirement
A Summary Conviction
Punishes helpless ally immediately. The object will increase ATK but HP will decrease consistently.
1 Appointed Character of Yourself
Casting Time: Instant
Cool down: 30 sec.
Duration: 1.8 sec.
Hits flying: Yes
Knock down: No
SP: 300
Consumes Ancient Star Orb × 2
Aggro: 0
Level 1
Duration : 5 sec.
ATK +5%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Level 10
Duration : 50 sec.
ATK +50%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Level 11
Duration : 55 sec.
ATK +55%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Level 12
Duration : 60 sec.
ATK +60%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Level 13
Duration : 65 sec.
ATK +65%
HP decrease consistently in proportion of Max HP
Using item is impossible.
Blood Navy Duo
Summoning Blood Navy and make it fight with oneself. Summoned Blood Navy will not attack but imitates the summoner's [Bloody Over Range Shot], [Wild Flash], and [Blood of Shadow].
Summons to targeted location
Duration of Summon: 600 sec
Casting Time: 1 sec.
Cool down: 60 sec.
Duration: 3 sec.
Hits flying: No
Knock down: No
SP: 600
Consumes Ancient Star Orb × 25
Aggro: 0
Level 1
Possible to summon max 1 person
According to skill level, ability bonus for Blood Navy
Level 10
Possible to summon max 1 person
According to skill level, ability bonus for Blood Navy
Bloody Over Range Shot
Contains enemy with a long range. the object will be in [Mortal Wound] state in a certain chance.
Up to 5 enemies 20m away and within a 5m radius
Casting Time: 1 sec.
Cool down: 8 sec.
Duration: 3.34 sec.
Hits flying: Yes
Knock down: Yes
Soft Armor ATK: 90%
Light Armor ATK: 130%
Heavy Armor ATK: 90%
SP: 250
Aggro: 100
Level 1
АТК: 625.5%
50% chance of inflicting [Critical Wound] on enemy
Ignores EVA
DMG +1% per 1 EVA on evasion-type enemies
Level 10
АТК: 1251%
50% chance of inflicting [Critical Wound] on enemy
Ignores EVA
DMG +1% per 1 EVA on evasion-type enemies
Wild Flash
After containing near enemy with a pistol and blows a strong attack.
Up to 6 Enemies nearby
Casting Time: Instant
Cool down: 15 sec.
Duration: 3.67 sec.
Hits flying: No
Knock down: Yes
Soft Armor ATK: 80%
Light Armor ATK: 120%
Heavy Armor ATK: 120%
SP: 300
Aggro: 175
Level 1
АТК: 1176.06%
Damage increases when enemy is under [Critical Wound]
Level 10
АТК: 2352%
Damage increases when enemy is under [Critical Wound]
Blood of Shadow
Quickly cut objects in range, fire pistol.
Up to 10 enemies 12m away and within 10m radius.
Casting Time: Instant
Cool down: 20 sec.
Duration: 3.34 sec.
Hits flying: No
Knock down: Yes
Light Armor ATK: 140%
Heavy Armor ATK: 125%
SP: 350
Aggro: 250
Level 1
АТК: 1716.5%
Damage increases when enemy is under [Critical Wound]
Level 10
АТК: 3433%
Damage increases when enemy is under [Critical Wound]