Relic System Guide

A relic is a slot of its own. It comes out of the box at Dormant with a rolled stat and nothing else; you feed it growth items to fill a bar, spend the bar on a breakthrough, and four breakthroughs later it has a source of power, a constellation and two more stats.

All three hold the same 51 sources of power, with different effects behind each gate. Everything on this page is read from this client's own tables. Every relic is an item too: 462 relics in the Items section.

Stages

Five stages, four breakthroughs. Each step shows what it costs to take it and how often it works. A failed attempt keeps the stage, the source and the stats, and takes the branches and the bar.

  1. 1 Dormant out of the box, one rolled stat 2 fragments
    15,728,160 growth · 2 Sephirot Branches · 64%, or 100% with a Herma’s Mirror
  2. 2 Awakened Boost Power Source 4 fragments
    23,592,240 growth · 4 Sephirot Branches · 32%, or 64% with a Herma’s Mirror
  3. 3 Harmonized Increase Relic Stat 8 fragments!
    31,456,320 growth · 7 Sephirot Branches · 16%, or 32% with a Herma’s Mirror
  4. 4 Radiant Boost Constellation Power 16 fragments!
    39,320,400 growth · 10 Sephirot Branches · 8%, or 16% with a Herma’s Mirror
  5. 5 Transcendent Enhances Constellation / Increases Relic Stats 32 fragments!

Sources of Power

Soph is worn from Superior Lv5. A relic gains its source at the first breakthrough, in one of three tiers. The percentages are this client's own roll weights: 17 of the 51 sources share 85% of rolls between them, and they are exactly the ones that carry Additional Effect of Soph — an always-on bonus on top of the effect.

With Additional Effect of Soph 17 sources · 85% of rolls

Avatar 5% of rolls

Tier Effect Bonus If rolled
Low - All Stats +2 - All Stats another +1 (total +3) 7%
Mid - All Stats +3 - All Stats another +2 (total +5) 25%
High - All Stats +4 - All Stats another +3 (total +7) 5%

I don't know why, but everything connects back to the Avatar

Blacksmith 5% of rolls

Active only while you wear no equipment set of 2 or more pieces (no set bonus at all).

Tier Effect Bonus If rolled
Low - ATK +20%
- Penetration +18
- Immunity +18
- All Stats +6
- All damage taken -4%
- DR (D.R.) +1 7%
Mid - ATK +30%
- Penetration +23
- Immunity +23
- All Stats +8
- All damage taken -6%
- DR (D.R.) +1 25%
High - ATK +40%
- Penetration +28
- Immunity +28
- All Stats +10
- All damage taken -8%
- DR (D.R.) +1
- AR (A.R.) +1
5%

Why do I dress like this? Because it's fun.

Clear Sky 5% of rolls

Tier Effect Bonus If rolled
Low - Effect of buffs you cast on yourself +2% - Effect of buffs you cast on yourself another +2% (total +4%)

* Buffs whose effect is a multiplier (x2, x3 ...) are not increased.
7%
Mid - Effect of buffs you cast on yourself +3% - Effect of buffs you cast on yourself another +3% (total +6%)

* Buffs whose effect is a multiplier (x2, x3 ...) are not increased.
25%
High - Effect of buffs you cast on yourself +5% - Effect of buffs you cast on yourself another +5% (total +10%)

* Buffs whose effect is a multiplier (x2, x3 ...) are not increased.
5%

Will bathe the wide fields with dewdrops

Designer 5% of rolls

Counts costume pieces worn in these 6 slots: right-hand weapon costume, back, body costume, head, face, achievement costume.
Active with 4 or more pieces.

Tier Effect Bonus If rolled
Low - All Stats +3 - All Stats +1 more for each piece beyond the 4th (5 pieces: +1, 6 pieces: +2)

* Left-hand weapon costumes do not count.
7%
Mid - All Stats +4 - All Stats +2 more for each piece beyond the 4th (5 pieces: +2, 6 pieces: +4)

* Left-hand weapon costumes do not count.
25%
High - All Stats +5 - All Stats +3 more for each piece beyond the 4th (5 pieces: +3, 6 pieces: +6)

* Left-hand weapon costumes do not count.
5%

A single stitched thread awakens strength

Fighter 5% of rolls

Tier Effect Bonus If rolled
Low - AGI +3 - AGI +1% on top 7%
Mid - AGI +5 - AGI +2% on top 25%
High - AGI +7 - AGI +3% on top 5%

No one can stop me

Harmony 5% of rolls

Counts how many of your current stance's 5 skills are below level 10.
Each one gives 1/5 of the bonus: all 5 below level 10 = full bonus, all 5 at level 10 or higher = nothing.

Tier Effect Bonus If rolled
Low - Max HP up to +10000
- Max SP up to +400
- All Stats up to +2 (same 1/5 per skill) 7%
Mid - Max HP up to +15000
- Max SP up to +550
- All Stats up to +4 (same 1/5 per skill) 25%
High - Max HP up to +20000
- Max SP up to +700
- All Stats up to +6 (same 1/5 per skill) 5%

An unexpected talent, dwelling in hands not yet skilled

Oracle 5% of rolls

Tier Effect Bonus If rolled
Low - Effect of the buffs you cast on your team +2% - Effect of the buffs you cast on your team another +2% (total +4%)

* Buffs whose effect is a multiplier (x2, x3 ...) are not increased.
7%
Mid - Effect of the buffs you cast on your team +3% - Effect of the buffs you cast on your team another +3% (total +6%)

* Buffs whose effect is a multiplier (x2, x3 ...) are not increased.
25%
High - Effect of the buffs you cast on your team +5% - Effect of the buffs you cast on your team another +5% (total +10%)

* Buffs whose effect is a multiplier (x2, x3 ...) are not increased.
5%

Incredible, but a single word from that person changed fate

Outlaw 5% of rolls

Tier Effect Bonus If rolled
Low - DEX +3 - DEX +1% on top 7%
Mid - DEX +5 - DEX +2% on top 25%
High - DEX +7 - DEX +3% on top 5%

Nothing is predetermined, I simply go where my hands lead.

Purity 5% of rolls

Tier Effect Bonus If rolled
Low - CON +3 - CON +1% on top 7%
Mid - CON +5 - CON +2% on top 25%
High - CON +7 - CON +3% on top 5%

A fragment of an untainted soul, which not even the dust of the world can defile

Sage 5% of rolls

Tier Effect Bonus If rolled
Low - Max SP +200 - Max SP +4% on top 7%
Mid - Max SP +400 - Max SP +7% on top 25%
High - Max SP +600 - Max SP +10% on top 5%

He who perceives the truth of the world shall possess eternity

Sorcerer 5% of rolls

Tier Effect Bonus If rolled
Low - INT +3 - INT +1% on top 7%
Mid - INT +5 - INT +2% on top 25%
High - INT +7 - INT +3% on top 5%

The more one understands, the wider the world opens

Strategist 5% of rolls

Tier Effect Bonus If rolled
Low - Cast Time -4% - Cast Time another -2% (total -6%) 7%
Mid - Cast Time -6% - Cast Time another -3% (total -9%) 25%
High - Cast Time -8% - Cast Time another -4% (total -12%) 5%

... The war ended before that person could even open their mouth

Tyrant 5% of rolls

Tier Effect Bonus If rolled
Low - STR +3 - STR +1% on top 7%
Mid - STR +5 - STR +2% on top 25%
High - STR +7 - STR +3% on top 5%

The power of a great one who trampled the earth with blood and terror

Vault 5% of rolls

Adds up the enhancement (+) of your right-hand weapon, armor, gloves, boots, belt, necklace, earrings, both rings and artifact.
Active above a total of 80, full bonus at 100 (a total of 90 gives half).

Tier Effect Bonus If rolled
Low - All Stats up to +9 - All Stats up to +4 more 7%
Mid - All Stats up to +12 - All Stats up to +7 more 25%
High - All Stats up to +15 - All Stats up to +10 more 5%

There's always some use in hoarding things, just like this weapon that's been forged countless times.

Wandering Poet 5% of rolls

Tier Effect Bonus If rolled
Low - SEN +3 - SEN +1% on top 7%
Mid - SEN +5 - SEN +2% on top 25%
High - SEN +7 - SEN +3% on top 5%

One who hears everything, and conveys everything

Warrior 5% of rolls

Tier Effect Bonus If rolled
Low - Max HP +5000 - Max HP another +5000 (total +10000) 7%
Mid - Max HP +7500 - Max HP another +7500 (total +15000) 25%
High - Max HP +10000 - Max HP another +10000 (total +20000) 5%

I will bleed for the battlefield to the very last drop.

Water Drop 5% of rolls

Takes your lowest base stat (STR, AGI, CON, DEX, INT, SEN - without gear) and adds part of it to the main stat of your current stance
(STR for melee/hybrid, DEX for shooting, INT for magic, or the stat the stance itself uses).
Additional Effect of Soph- Every other stat gets half of that amount

Tier Effect If rolled
Low - Main stat of the stance +9% of your lowest base stat 7%
Mid - Main stat of the stance +12% of your lowest base stat 25%
High - Main stat of the stance +15% of your lowest base stat 5%

The shallowest water fills the deepest water

Without one 34 sources · 15% of rolls

Assassin 0.44% of rolls

Tier Effect If rolled
Low - Physical Penetration +4
- Immunity -3
70.1%
Mid - Physical Penetration +7
- Immunity -5
24.9%
High - Physical Penetration +10
- Immunity -7
5%

No matter how thick the armor, there is always a gap.

Commander 0.44% of rolls

Tier Effect If rolled
Low - Max HP +4% 70.1%
Mid - Max HP +7% 24.9%
High - Max HP +10% 5%

Push forward, until the very last second

Giant 0.44% of rolls

Tier Effect If rolled
Low - Immunity +4 70.1%
Mid - Immunity +6 24.9%
High - Immunity +8 5%

Its footsteps are like an earthquake

Glass 0.44% of rolls

Tier Effect If rolled
Low - Normal attack and skill damage +2%
- Immunity -3
70.1%
Mid - Normal attack and skill damage +4%
- Immunity -4
24.9%
High - Normal attack and skill damage +6%
- Immunity -5
5%

A power that is precarious, sharp, and undeniable

Rebel 0.44% of rolls

Tier Effect If rolled
Low - ATK +10%
- Immunity -3
70.1%
Mid - ATK +20%
- Immunity -4
24.9%
High - ATK +30%
- Immunity -5
5%

If you desire power, smash the crown and sit upon the throne

Stone 0.44% of rolls

Tier Effect If rolled
Low - Defense +10 70.1%
Mid - Defense +14 24.9%
High - Defense +18 5%

Will not bend to any storm

Arcane Arts 0.44% of rolls

Tier Effect If rolled
Low - Mental Penetration +4
- Immunity -3
70.1%
Mid - Mental Penetration +7
- Immunity -5
24.9%
High - Mental Penetration +10
- Immunity -7
5%

At last I have contained all the world's knowledge in my brain, but... who am I again?

Archmage 0.44% of rolls

While your current stance is a magic stance:

Tier Effect If rolled
Low - ATK +10%
- All damage taken +3% (this part applies in every stance)
70.1%
Mid - ATK +20%
- All damage taken +6% (this part applies in every stance)
24.9%
High - ATK +30%
- All damage taken +9% (this part applies in every stance)
5%

A Relic of the great one who once summoned the stars

Assault Trooper 0.44% of rolls

Tier Effect If rolled
Low - Damage taken from magic attacks -3% 70.1%
Mid - Damage taken from magic attacks -6% 24.9%
High - Damage taken from magic attacks -9% 5%

Magic can't even graze my collar

Balance 0.44% of rolls

Looks at the gap between your two highest stats (STR, AGI, CON, DEX, INT, SEN - totals with gear).
Active while that gap is 60 or less. The smaller the gap, the bigger the bonus; the full bonus needs a gap of 20 or less (never below +1 while active).

Tier Effect If rolled
Low - Max HP up to +4%
- Immunity up to +9

* Example: STR 130 / DEX 118 = gap 12 = full bonus. STR 130 / DEX 90 = gap 40 = half bonus. Gap over 60 = nothing.
70.1%
Mid - Max HP up to +7%
- Immunity up to +12

* Example: STR 130 / DEX 118 = gap 12 = full bonus. STR 130 / DEX 90 = gap 40 = half bonus. Gap over 60 = nothing.
24.9%
High - Max HP up to +10%
- Immunity up to +15

* Example: STR 130 / DEX 118 = gap 12 = full bonus. STR 130 / DEX 90 = gap 40 = half bonus. Gap over 60 = nothing.
5%

Power that resides with those who do not waver

Breaker 0.44% of rolls

Scales with your Movement Speed: nothing at 3.00 or below, full bonus at 10.00 or above (at 6.50 half).

Tier Effect If rolled
Low - Skill damage up to +6%
- Movement Speed -40%
70.1%
Mid - Skill damage up to +9%
- Movement Speed -35%
24.9%
High - Skill damage up to +12%
- Movement Speed -30%
5%

Hey, what will you do if you gain immense power but can no longer run?

Bulwark 0.44% of rolls

Tier Effect If rolled
Low - Damage taken from melee attacks -3% 70.1%
Mid - Damage taken from melee attacks -6% 24.9%
High - Damage taken from melee attacks -9% 5%

Even before the enemy's blade, never retreat!

Chariot 0.44% of rolls

Scales with your total DEF: nothing at 250 or below, full bonus at 450 or above (at 350 half).

Tier Effect If rolled
Low - Skill damage up to +2%
- All damage taken +4%
70.1%
Mid - Skill damage up to +4%
- All damage taken +7%
24.9%
High - Skill damage up to +6%
- All damage taken +10%
5%

Trample it down

Destroyer 0.44% of rolls

Applies to damage dealt to colony structures (Colony War).

Tier Effect If rolled
Low - Damage to structures +4%
- All damage taken +4%
70.1%
Mid - Damage to structures +8%
- All damage taken +8%
24.9%
High - Damage to structures +12%
- All damage taken +12%
5%

I won't kill you, but I don't need to help you either.

Duelist 0.44% of rolls

Applies to attacks that hit more than one target (area attacks).

Tier Effect If rolled
Low - Damage taken from area attacks -1% 70.1%
Mid - Damage taken from area attacks -2% 24.9%
High - Damage taken from area attacks -3% 5%

The eye of the storm is always calm

Flame 0.44% of rolls

Tier Effect If rolled
Low - Fire Penetration +4
- Immunity -3
70.1%
Mid - Fire Penetration +7
- Immunity -5
24.9%
High - Fire Penetration +10
- Immunity -7
5%

My flame that devours the world, when nothing is left to burn, seems to turn and stare back at me

Gladiator 0.44% of rolls

While your current stance is a melee or hybrid stance:

Tier Effect If rolled
Low - ATK +10%
- All damage taken +3% (this part applies in every stance)
70.1%
Mid - ATK +20%
- All damage taken +6% (this part applies in every stance)
24.9%
High - ATK +30%
- All damage taken +9% (this part applies in every stance)
5%

A Relic of one who has never lost in battle

Immense Gravity 0.44% of rolls

Scales with the number of item slots used in your inventory: 248 items = 80% of the effect, 298 or more = full effect.

Tier Effect If rolled
Low - ATK up to +30%
- Movement Speed down to -30%
70.1%
Mid - ATK up to +40%
- Movement Speed down to -25%
24.9%
High - ATK up to +50%
- Movement Speed down to -20%
5%

One who carries the world can only step forward in silence

Marksman 0.44% of rolls

While your current stance is a shooting stance:

Tier Effect If rolled
Low - ATK +10%
- All damage taken +3% (this part applies in every stance)
70.1%
Mid - ATK +20%
- All damage taken +6% (this part applies in every stance)
24.9%
High - ATK +30%
- All damage taken +9% (this part applies in every stance)
5%

A relic of one who once pierced through an invisible enemy

Moonlight 0.44% of rolls

Scales with how low your HP is: nothing at full HP, full at 25% HP or less (at 62% HP about half).

Tier Effect If rolled
Low - Damage taken up to -3% 70.1%
Mid - Damage taken up to -6% 24.9%
High - Damage taken up to -9% 5%

The deep silence of the night shall protect its owner

Path of Wind 0.44% of rolls

Tier Effect If rolled
Low - Movement Speed +5% 70.1%
Mid - Movement Speed +15% 24.9%
High - Movement Speed +25% 5%

For those who follow the wind, no obstacle stands in the way

Phantom 0.44% of rolls

Tier Effect If rolled
Low - Damage taken from shooting attacks -3% 70.1%
Mid - Damage taken from shooting attacks -6% 24.9%
High - Damage taken from shooting attacks -9% 5%

The enemy's bullets pass through emptiness, leaving only emptiness behind

Plate Armor 0.44% of rolls

Applies to hits that are not critical. Wearing metal armor makes the reduction 1.2x.

Tier Effect If rolled
Low - Non-critical damage taken -2% 70.1%
Mid - Non-critical damage taken -3% 24.9%
High - Non-critical damage taken -4% 5%

A half-hearted attack doesn't even deserve a response.

Pressure 0.44% of rolls

Scales with your attack speed after this relic's own penalty: full bonus at attack delay 400 or faster, nothing at 4000 or slower, even scaling in between.

Tier Effect If rolled
Low - Normal attack damage up to +4%
- Attack Speed -400% (your attack delay x5)
70.1%
Mid - Normal attack damage up to +6%
- Attack Speed -400% (your attack delay x5)
24.9%
High - Normal attack damage up to +8%
- Attack Speed -400% (your attack delay x5)
5%

What is in my hand is not a weapon, but power

Serenity 0.44% of rolls

Tier Effect If rolled
Low - Fire, Frost, Lightning and Mental Resistance +4 70.1%
Mid - Fire, Frost, Lightning and Mental Resistance +7 24.9%
High - Fire, Frost, Lightning and Mental Resistance +10 5%

The power of one who remains unshaken even in a raging storm

Snowfall 0.44% of rolls

Tier Effect If rolled
Low - Frost Penetration +4
- Immunity -3
70.1%
Mid - Frost Penetration +7
- Immunity -5
24.9%
High - Frost Penetration +10
- Immunity -7
5%

The day the snow fell was so beautiful, until the village crumbled.

Summoner 0.44% of rolls

Applies to hits taken by your own summons.

Tier Effect If rolled
Low - Damage taken by your summons -2% 70.1%
Mid - Damage taken by your summons -4% 24.9%
High - Damage taken by your summons -6% 5%

Guess you're stronger than me now, haha.

Sunlight 0.44% of rolls

Scales with your current HP: nothing at 0% HP, full at 75% HP or more (at 37% HP about half).

Tier Effect If rolled
Low - Damage taken up to -2% 70.1%
Mid - Damage taken up to -4% 24.9%
High - Damage taken up to -6% 5%

A brilliant light that dispels the darkness of the darkest day

The Exile 0.44% of rolls

Active while your team has exactly 1 character out (1 MCC).

Tier Effect If rolled
Low - ATK +20%
- Penetration +8
70.1%
Mid - ATK +30%
- Penetration +13
24.9%
High - ATK +40%
- Penetration +18
5%

A fate destined to be alone forges its own path

Thunderbolt 0.44% of rolls

Tier Effect If rolled
Low - Lightning Penetration +4
- Immunity -3
70.1%
Mid - Lightning Penetration +7
- Immunity -5
24.9%
High - Lightning Penetration +10
- Immunity -7
5%

My prayer reaches the sky, and so does my enemy's prayer

Turtle 0.44% of rolls

Scales with your Movement Speed (the value in the status window, e.g. 8.00).

Tier Effect If rolled
Low - HP Absorption +20% of your Movement Speed (at 8.00: +1.6) 70.1%
Mid - HP Absorption +40% of your Movement Speed (at 8.00: +3.2) 24.9%
High - HP Absorption +60% of your Movement Speed (at 8.00: +4.8) 5%

Only those who never stop will survive

Vigilance 0.44% of rolls

Active when the enemy that hits you is farther than 12m away.

Tier Effect If rolled
Low - Damage taken -2% 70.1%
Mid - Damage taken -4% 24.9%
High - Damage taken -6% 5%

Even death rushing toward me could not find me

Watcher 0.44% of rolls

Active when the enemy that hits you is closer than 6m.

Tier Effect If rolled
Low - Damage taken -2% 70.1%
Mid - Damage taken -4% 24.9%
High - Damage taken -6% 5%

See the truth even in darkness.

Wave 0.44% of rolls

Applies to monsters that cannot be knocked back (knockback-immune or rank 3 and higher monsters). Not against players.

Tier Effect If rolled
Low - Skill damage against those monsters +4%
- All damage taken +4%
70.1%
Mid - Skill damage against those monsters +7%
- All damage taken +8%
24.9%
High - Skill damage against those monsters +10%
- All damage taken +12%
5%

If you can withstand this current, you have no choice but to devour it

All 153 Soph relics in the Items section — every tier of every source as its own item page, with its icon, its price and where it comes from. All 462 relics, every family.

Constellations

Rolled at the third breakthrough: one sign, on one of the five skills of the stance the relic is worn with. Which sign you get decides what the bonus does; which tier you get decides how big it is, and a tier is a range rather than a number.
n is whichever of the stance's five skills the roll landed on, and X is the rolled value: Low, Mid and High are the three tiers it can roll at, each with the chance of getting it. Both are decided when the relic rolls, so neither is a number the game stores anywhere.

Sign What it does Low Mid High
Aquarius Skill n of your current stance: skill damage +X% when it hits fewer than 3 enemies 8–12% 60% 12–18% 34% 16–24% 6%
Aries Skill n of your current stance: skill damage against non-boss monsters +X% 8–12% 60% 12–18% 34% 16–24% 6%
Cancer Skill n of your current stance, while wielding a two-handed weapon: armor penetration +X 6–9 60% 9–13 34% 12–18 6%
Capricorn Skill n of your current stance, if it is a magic skill: skill damage +X% 8–12% 60% 12–18% 34% 16–24% 6%
Gemini Skill n of your current stance: skill damage +X% while a second equipped Relic also has Gemini on skill n 16–24% 60% 24–36% 34% 32–48% 6%
Leo Skill n of your current stance: skill damage against bosses +X% 8–12% 60% 12–18% 34% 16–24% 6%
Libra Casting skill n of your current stance on an enemy gives your team [Harmony of Libra] level X 2–3 60% 4–6 34% 6–9 6%
Pisces Skill n of your current stance: skill damage +X% when it hits 3 or more enemies 8–12% 60% 12–18% 34% 16–24% 6%
Sagittarius Skill n of your current stance, if it is a shooting skill: skill damage +X% 8–12% 60% 12–18% 34% 16–24% 6%
Scorpio Skill n of your current stance, while wielding a one-handed weapon: armor penetration +X 6–9 60% 9–13 34% 12–18 6%
Taurus Skill n of your current stance, if it is a melee skill: skill damage +X% 8–12% 60% 12–18% 34% 16–24% 6%
Virgo Skill n of your current stance, if it is a pure buff skill: its team buff effect +X% 3–4% 60% 5–7% 34% 7–10% 6%

Growth items

What the bar accepts, and what each one is worth. The bar stops at exactly what the next breakthrough needs, so nothing is lost to overfeeding.

Item Points Fills Dormant→Awakened
Primordium 3,932,040 4×
Primordium for the event 3,932,040 4×
Essence of the Stars 455,400 35×
Enchant Chip Grandmaster 39,600 398×
[Event] Enchant Chip Grandmaster 27,720 568×
Enchant Chip Master 11,484 1,370×
[Event] Enchant Chip Master 8,038 1,957×
Enchant Chip Expert 7,920 1,986×
[Event] Enchant Chip Expert 5,544 2,837×
Enchant Chip Veteran 2,613 6,020×
[Event] Enchant Chip Veteran 1,829 8,600×
yanuck
Hey everyone! GE-DB has a fresh new look! Hope you like it, and if you have any questions or ideas to make it better, I’d love to hear them!
NAYUYUTY365315NEHTYHYHTR
MEKYUJTYJ365315MAVNGHJTH
Roberthed
Sveiki, es gribēju zināt savu cenu.
dilas
oh there is chat in here
quest
quest
Grendel
nice Database
yanuck
❤️
dan
😄 where can i get info on the GE classique items?
Roberthed
Hi, მინდოდა ვიცოდე თქვენი ფასი.
low cortisol player
yanuck u are the GOAT
black steel piece
where can i get it?
black steel piece
hiii i m looking fot this
yanuck
Do you mean the material Black Steel? If so, you can get it from Ice Rufus faux in the Snowfield.