A relic is a slot of its own. It comes out of the box at
Dormant with a
rolled stat and nothing else; you feed it growth items to fill a bar, spend
the bar on a breakthrough, and four breakthroughs later it has a source of
power, a constellation and two more stats.
All three hold the same 51 sources of power,
with different effects behind each gate. Everything on this page is read
from this client's own tables.
Every relic is an item too:
462 relics in the Items section.
Five stages, four breakthroughs. Each step shows what it costs to take it
and how often it works. A failed attempt keeps the stage, the source and
the stats, and takes the branches and the bar.
-
1
Dormant
out of the box, one rolled stat
2 fragments
↓
15,728,160 growth
· 2 Sephirot Branches · 64%,
or 100% with a Herma’s Mirror
-
2
Awakened
Add Wellspring of Power
4 fragments
↓
23,592,240 growth
· 4 Sephirot Branches · 32%,
or 64% with a Herma’s Mirror
-
3
Stable
Add Relic Stat
8 fragments!
↓
31,456,320 growth
· 7 Sephirot Branches · 16%,
or 32% with a Herma’s Mirror
-
4
Shining
Add Constellation Power
16 fragments!
↓
39,320,400 growth
· 10 Sephirot Branches · 8%,
or 16% with a Herma’s Mirror
-
5
Transcended
Enhance Constellation Power / Add Relic Stat
32 fragments!
Ein is worn from Superior Lv2.
A relic gains its source at the first breakthrough, in one of three tiers.
The percentages are this client's own roll weights:
17 of the 51 sources
share 85% of rolls between
them, and they are exactly the ones that carry
Ein Bonus — an always-on bonus on top of the effect.
Bulwark
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Melee DMG received -3% |
- Melee DMG received -3% |
7% |
|
Mid
|
- Melee DMG received -6% |
- Melee DMG received -6% |
25% |
|
High
|
- Melee DMG received -9% |
- Melee DMG received -9% |
5% |
Do not retreat, even before the enemy's blade!
Commander
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Max HP +4% |
- Max HP +4% |
7% |
|
Mid
|
- Max HP +7% |
- Max HP +7% |
25% |
|
High
|
- Max HP +10% |
- Max HP +10% |
5% |
Advance, until the very last moment.
Duelist
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- AoE DMG received -1% |
- AoE DMG received -1% |
7% |
|
Mid
|
- AoE DMG received -2% |
- AoE DMG received -2% |
25% |
|
High
|
- AoE DMG received -3% |
- AoE DMG received -3% |
5% |
The eye of the storm is always calm.
Equilibrium
5% of rolls
Applies when the difference between the highest and second highest Stat is 60 or less.
Maximum effect if the Stat difference is 20 or less.
Ein Bonus- If the difference is 20 or less, D.R. +1
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +4% - Max IMM +9 |
7% |
|
Mid
|
- Max HP +7% - Max IMM +12 |
25% |
|
High
|
- Max HP +10% - Max IMM +15 |
5% |
Power bestowed upon those who are balanced.
Ghost
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Shooting DMG received -3% |
- Shooting DMG received -3% |
7% |
|
Mid
|
- Shooting DMG received -6% |
- Shooting DMG received -6% |
25% |
|
High
|
- Shooting DMG received -9% |
- Shooting DMG received -9% |
5% |
The enemy's bullets pierced the void, and only the void remained.
Ironclad
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
Effect increased by 1.2x for Metal Armor. - Non-CRT DMG received -2% |
- Non-CRT DMG received -2% |
7% |
|
Mid
|
Effect increased by 1.2x for Metal Armor. - Non-CRT DMG received -3% |
- Non-CRT DMG received -3% |
25% |
|
High
|
Effect applied 1.2x for Metal Armor - Non-CRT DMG received -4% |
- Non-CRT DMG received -4% |
5% |
Clumsy attacks are not even worth my time.
Luna
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- The lower the current HP, the more DMG received is reduced, up to -3% (max below 25%) |
- When current HP is below 50%, DMG received -2% |
7% |
|
Mid
|
- The lower the current HP, the more DMG received is reduced, up to -6% (max below 25%) |
- When current HP is below 50%, DMG received -4% |
25% |
|
High
|
- The lower the current HP, the more DMG received is reduced, up to -9% (max below 25%) |
- When current HP is below 50%, DMG received -6% |
5% |
The stillness of the deep night will protect its master.
Monolith
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- DEF +10 |
- DEF +10 |
7% |
|
Mid
|
- DEF +14 |
- DEF +14 |
25% |
|
High
|
- DEF +18 |
- DEF +18 |
5% |
Unwavering through any storm.
Ranger
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- Magic DMG received -3% |
- Magic DMG received -3% |
7% |
|
Mid
|
- Magic DMG received -6% |
- Magic DMG received -6% |
25% |
|
High
|
- Magic DMG received -9% |
- Magic DMG received -9% |
5% |
Magic cannot even graze my collar.
Serenity
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- All Attribute RES +4 |
- All Max Attribute RES +1 |
7% |
|
Mid
|
- All Attribute RES +7 |
- All Max Attribute RES +2 |
25% |
|
High
|
- All Attribute RES +10 |
- All Max Attribute RES +3 |
5% |
The power of one who remained unshaken even in a fierce storm.
Sol
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- The higher the current HP, the more DMG received is reduced, up to -2% (max at 75% or higher) |
- When current HP is 50% or higher, DMG received -2% |
7% |
|
Mid
|
- The higher the current HP, the more DMG received is reduced, up to -4% (max at 75% or higher) |
- When current HP is 50% or higher, DMG received -4% |
25% |
|
High
|
- The higher the current HP, the more DMG received is reduced, up to -6% (max at 75% or higher) |
- When current HP is 50% or higher, DMG received -6% |
5% |
The brilliant light that dispels the darkness of the darkest day.
Summoner
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- My Summon's DMG received -2% |
- My Summon's DMG received -2% |
7% |
|
Mid
|
- My Summon's DMG received -4% |
- My Summon's DMG received -4% |
25% |
|
High
|
- My Summon's DMG received -6% |
- My Summon's DMG received -6% |
5% |
Now they'll be tougher than me, hahaha.
Titan
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- IMM +4 |
- IMM +4 |
7% |
|
Mid
|
- IMM +6 |
- IMM +6 |
25% |
|
High
|
- IMM +8 |
- IMM +8 |
5% |
His footsteps were like an earthquake.
Tortoise
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- HP Absorption increased by 20% of MOVE SPD |
- IMM increased by 50% of MOVE SPD |
7% |
|
Mid
|
- HP Absorption increased by 40% of MOVE SPD |
- IMM increased by 75% of MOVE SPD |
25% |
|
High
|
- HP Absorption increased by 60% of MOVE SPD |
- IMM increased by 100% of MOVE SPD |
5% |
Only those who do not stop can survive.
Vigilance
5% of rolls
Applies when taking DMG from enemies farther than 12m.
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- DMG received -2% |
- DMG received -2% |
7% |
|
Mid
|
- DMG received -4% |
- DMG received -4% |
25% |
|
High
|
- DMG received -6% |
- DMG received -6% |
5% |
Even death flying towards me cannot find me.
Watcher
5% of rolls
Applies when taking DMG from enemies closer than 6m.
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- DMG received -2% |
- DMG received -2% |
7% |
|
Mid
|
- DMG received -4% |
- DMG received -4% |
25% |
|
High
|
- DMG received -6% |
- DMG received -6% |
5% |
See the truth even in darkness.
Zephyr
5% of rolls
| Tier |
Effect |
Bonus |
If rolled |
|
Low
|
- MOVE SPD +5% |
- MOVE SPD Limit +0.1 |
7% |
|
Mid
|
- MOVE SPD +15% |
- MOVE SPD Limit +0.3 |
25% |
|
High
|
- MOVE SPD +25% |
- MOVE SPD Limit +0.5 |
5% |
For those who follow the wind, there are no obstacles.
Assassin
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Physical PEN +4 - IMM -3 |
70.1% |
|
Mid
|
- Physical PEN +7 - IMM -5 |
24.9% |
|
High
|
- Physical PEN +10 - IMM -7 |
5% |
Even the thickest armor has a weakness.
Glass
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Basic Attack/Skill DMG +2% - IMM -3 |
70.1% |
|
Mid
|
- Basic Attack/Skill DMG +4% - IMM -4 |
24.9% |
|
High
|
- Basic Attack/Skill DMG +6% - IMM -5 |
5% |
A precarious and sharp, irresistible power.
Sage
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Max SP +200 |
70.1% |
|
Mid
|
- Max SP +400 |
24.9% |
|
High
|
- Max SP +600 |
5% |
Those who comprehend the truths of the world shall possess eternity.
Tyrant
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- STR +3 |
70.1% |
|
Mid
|
- STR +5 |
24.9% |
|
High
|
- STR +7 |
5% |
The power of the absolute one who trampled the land with blood and fear.
Usurper
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- ATK +10% - IMM -3 |
70.1% |
|
Mid
|
- ATK +20% - IMM -4 |
24.9% |
|
High
|
- ATK +30% - IMM -5 |
5% |
If you desire power, shatter the crown and claim the throne.
Warrior
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +5000 |
70.1% |
|
Mid
|
- Max HP +7500 |
24.9% |
|
High
|
- Max HP +10000 |
5% |
I shall shed my last drop of blood for the battlefield.
Arcane
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Psychic PEN +4 - IMM -3 |
70.1% |
|
Mid
|
- Psychic PEN +7 - IMM -5 |
24.9% |
|
High
|
- Psychic PEN +10 - IMM -7 |
5% |
Finally, I held all the world's knowledge in my mind. But who was I?
Archmage
0.44% of rolls
Applies when active stance is Magic stance
| Tier |
Effect |
If rolled |
|
Low
|
- ATK +10% - All DMG received +3% |
70.1% |
|
Mid
|
- ATK +20% - All DMG received +6% |
24.9% |
|
High
|
- ATK +30% - All DMG received +9% |
5% |
A relic of the great one who summoned stars.
Avatar
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats +2 |
70.1% |
|
Mid
|
- All Stats +3 |
24.9% |
|
High
|
- All Stats +4 |
5% |
For reasons unknown, everything was connected to the Avatar.
Bard
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- SEN +3 |
70.1% |
|
Mid
|
- SEN +5 |
24.9% |
|
High
|
- SEN +7 |
5% |
One who hears all and expresses all.
Blacksmith
0.44% of rolls
Applies when no more than 2 set effects are active from all equipment.
| Tier |
Effect |
If rolled |
|
Low
|
- ATK +20% - PEN/IMM +18 - All Stats +6 - All DMG received -4% |
70.1% |
|
Mid
|
- ATK +30% - PEN/IMM +23 - All Stats +8 - All DMG received -6% |
24.9% |
|
High
|
- ATK +40% - PEN/IMM +28 - All Stats +10 - All DMG received -8% |
5% |
Why do I dress like this? It's fun.
Chariot
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Skill DMG up to +2% proportional to total DEF (max at DEF 475) - All DMG received +4%
* Applies from Min DEF 225 |
70.1% |
|
Mid
|
- Skill DMG up to +4% proportional to total DEF (max at DEF 475) - All DMG received +7%
* Applies from Min DEF 225 |
24.9% |
|
High
|
- Skill DMG up to +6% proportional to total DEF (max at DEF 475) - All DMG received +10%
* Applies from Min DEF 225 |
5% |
Trample them.
Clarity
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Self-Buff Effect +2%
* Buff effects do not apply to multiplier effects. |
70.1% |
|
Mid
|
- Self-Buff Effect +3%
* Buff effects do not apply to multiplier effects. |
24.9% |
|
High
|
- Self-Buff Effect +5%
* Buff effects do not apply to multiplier effects. |
5% |
I shall drench the fields with dew.
Couturier
0.44% of rolls
Applies when 4 or more Costumes are equipped.
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats +3
* Excludes LH Weapon Costume. |
70.1% |
|
Mid
|
- All Stats +4
* Excludes LH Weapon Costume. |
24.9% |
|
High
|
- All Stats +5
* Excludes LH Weapon Costume. |
5% |
A single embroidered thread shall awaken strength.
Destroyer
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Skill DMG +4% to Structures - All DMG received +4% |
70.1% |
|
Mid
|
- Skill DMG +8% to Structures - All DMG received +8% |
24.9% |
|
High
|
- Skill DMG +12% to Structures - All DMG received +12% |
5% |
I won't kill you, but I don't need to save you either.
Dewdrop
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Increases stance Main Stat by 9% of the lowest base Stat. |
70.1% |
|
Mid
|
- Increases stance Main Stat by 12% of the lowest base Stat. |
24.9% |
|
High
|
- Increases stance Main Stat by 15% of the lowest base Stat. |
5% |
The shallowest water shall fill the deepest.
Exile
0.44% of rolls
Applies when 1MCC
| Tier |
Effect |
If rolled |
|
Low
|
- ATK +20% - PEN +8 |
70.1% |
|
Mid
|
- ATK +30% - PEN +13 |
24.9% |
|
High
|
- ATK +40% - PEN +18 |
5% |
A solitary destiny shall forge its own path.
Fighter
0.44% of rolls
Applies when active stance is Melee/Mixed stance
| Tier |
Effect |
If rolled |
|
Low
|
- ATK +10% - All DMG received +3% |
70.1% |
|
Mid
|
- ATK +20% - All DMG received +6% |
24.9% |
|
High
|
- ATK +30% - All DMG received +9% |
5% |
A relic of one who never lost a battle.
Harmony
0.44% of rolls
Applied according to the number of Stance Skills below Lv.10
| Tier |
Effect |
If rolled |
|
Low
|
- Max HP +10000 - Max SP +400 |
70.1% |
|
Mid
|
- Max HP +15000 - Max SP +550 |
24.9% |
|
High
|
- Max HP +20000 - Max SP +700 |
5% |
An unexpected talent residing in clumsy hands.
Hunter
0.44% of rolls
Applies when active stance is Shooting stance
| Tier |
Effect |
If rolled |
|
Low
|
- ATK +10% - All DMG received +3% |
70.1% |
|
Mid
|
- ATK +20% - All DMG received +6% |
24.9% |
|
High
|
- ATK +30% - All DMG received +9% |
5% |
A relic of one who pierced unseen foes.
Hypergravity
0.44% of rolls
Max effect applies when item count is 298
| Tier |
Effect |
If rolled |
|
Low
|
- ATK up to +30% proportional to item count - MOVE SPD up to -30% proportional to item count |
70.1% |
|
Mid
|
- ATK up to +40% proportional to item count - MOVE SPD up to -25% proportional to item count |
24.9% |
|
High
|
- ATK up to +50% proportional to item count - MOVE SPD up to -20% proportional to item count |
5% |
One who bears the world simply moves forward in silence.
Inferno
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Fire PEN +4 - IMM -3 |
70.1% |
|
Mid
|
- Fire PEN +7 - IMM -5 |
24.9% |
|
High
|
- Fire PEN +10 - IMM -7 |
5% |
My Inferno, which had swallowed the world, seemed to stare back at me when there was nothing left to burn.
Oracle
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Team Buff Effect +2%
* Buff effects do not apply to 'n-times' effects. |
70.1% |
|
Mid
|
- Team Buff Effect +3%
* Buff effects do not apply to 'n-times' effects. |
24.9% |
|
High
|
- Team Buff Effect +5%
* Buff effects do not apply to 'n-times' effects. |
5% |
Unbelievable, but with a single word from that person, destiny could be changed.
Pressure
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Basic Attack DMG up to +4% proportional to ATK SPD - ATK SPD -400% |
70.1% |
|
Mid
|
- Basic Attack DMG up to +6% proportional to ATK SPD - ATK SPD -400% |
24.9% |
|
High
|
- Basic Attack DMG up to +8% proportional to ATK SPD - ATK SPD -400% |
5% |
What I hold in my hand is not a weapon, but power.
Purity
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- CON +3 |
70.1% |
|
Mid
|
- CON +5 |
24.9% |
|
High
|
- CON +7 |
5% |
A fragment of a flawless soul, untouched by even the dust of the world.
Renegade
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- DEX +3 |
70.1% |
|
Mid
|
- DEX +5 |
24.9% |
|
High
|
- DEX +7 |
5% |
Nothing is set. I just do as I please.
Snowpour
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Ice PEN +4 - IMM -3 |
70.1% |
|
Mid
|
- Ice PEN +7 - IMM -5 |
24.9% |
|
High
|
- Ice PEN +10 - IMM -7 |
5% |
The day the snow fell was incredibly beautiful. Until the town collapsed.
Sorcerer
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- INT +3 |
70.1% |
|
Mid
|
- INT +5 |
24.9% |
|
High
|
- INT +7 |
5% |
The more you understand, the wider the world opens.
Striker
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- AGI +3 |
70.1% |
|
Mid
|
- AGI +5 |
24.9% |
|
High
|
- AGI +7 |
5% |
No one can stop me.
Tactician
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Casting Time -4% |
70.1% |
|
Mid
|
- Casting Time -6% |
24.9% |
|
High
|
- Casting Time -8% |
5% |
...The war ended before they even uttered a word.
Thunderbolt
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Lightning PEN +4 - IMM -3 |
70.1% |
|
Mid
|
- Lightning PEN +7 - IMM -5 |
24.9% |
|
High
|
- Lightning PEN +10 - IMM -7 |
5% |
My prayer reached the heavens. And so did my enemy's.
Tide
0.44% of rolls
| Tier |
Effect |
If rolled |
|
Low
|
- Skill DMG +4% to enemies immune to knockback - All DMG received +4% |
70.1% |
|
Mid
|
- Skill DMG +7% to enemies immune to knockback - All DMG received +8% |
24.9% |
|
High
|
- Skill DMG +10% to enemies immune to knockback - All DMG received +12% |
5% |
Resist this current, and it will only swallow you whole.
Vanguard
0.44% of rolls
Applies when MOVE SPD is 3.00 or higher
| Tier |
Effect |
If rolled |
|
Low
|
- Skill DMG up to +6% proportional to MOVE SPD (max at MOVE SPD 10.00) - MOVE SPD -40% |
70.1% |
|
Mid
|
- Skill DMG up to +9% proportional to MOVE SPD (max at MOVE SPD 10.00) - MOVE SPD -35% |
24.9% |
|
High
|
- Skill DMG up to +12% proportional to MOVE SPD (max at MOVE SPD 10.00) - MOVE SPD -30% |
5% |
Hey, what would you do if you gained immense power but couldn't run?
Vault
0.44% of rolls
Applies when the total enhancement level of equipment, excluding LH equipment, exceeds 80.
Max at total enhancement level 100.
| Tier |
Effect |
If rolled |
|
Low
|
- All Stats Max +9, proportional to the exceeded amount. |
70.1% |
|
Mid
|
- All Stats Max +12 proportional to the exceeded amount. |
24.9% |
|
High
|
- All Stats Max +15, proportional to the exceeded amount. |
5% |
Everything has its use if you keep it, like this Weapon forged countless times.
Rolled at the third breakthrough: one sign, on one of the five skills of
the stance the relic is worn with. Which sign you get decides what the
bonus does; which tier you get decides how big it is, and a tier is a
range rather than a number.
n is whichever of the
stance's five skills the roll landed on, and X is
the rolled value: Low, Mid and High are the three tiers it can roll at,
each with the chance of getting it. Both are decided when the relic rolls,
so neither is a number the game stores anywhere.
What the bar accepts, and what each one is worth. The bar stops at exactly
what the next breakthrough needs, so nothing is lost to overfeeding.